Sound of Oblivion

Views: 531
The artwork is a diptych canvas (1m x 0.90) x2 (total 1m x 1.80m) covered with transparent white fabric. On the surface, there will be protrusions from the fabric created with heat, and conductive paint will be applied on top of them. The interaction occurs when the viewer touches the surface; specifically, the paint will produce sounds such as children's laughter, etc. The piece is currently in the process of being constructed.


SpacelSelf
Ioanna Mazi
SpacelSelf
Angst
Katerina Zachariadi
Angst
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
Allimonò
Allimonò
Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
Eterotopia
Ioanna Tzampa
Eterotopia
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
The failure of rationalization
Agatha Mingou
The failure of rationalization
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
SpacelSelf
Views: 827

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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Me, herself & ai
Views: 1079

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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Allimonò
Views: 1324

The fulfillment of a last wish leads Filippo to a retrospection from the mountains of Epirus to the recent past of the year 1945. His meeting with his history revives the memory of a whole village, unfolding the relations and the bonding of two peoples against the commands of an era, which is not as far as we think.

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Demetris: A Visual Artist
Views: 1805

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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Eterotopia
Views: 988

Eterotopia. Place within a Place that violates real time.

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Hear the Shape-See the Sound
Views: 1718

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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The failure of rationalization
Views: 988

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1757

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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The dream 2- Intersections
Views: 992

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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AVARTS IONIAN UNIVERSITY

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