Sound of Oblivion

Views: 1007
The artwork is a diptych canvas (1m x 0.90) x2 (total 1m x 1.80m) covered with transparent white fabric. On the surface, there will be protrusions from the fabric created with heat, and conductive paint will be applied on top of them. The interaction occurs when the viewer touches the surface; specifically, the paint will produce sounds such as children's laughter, etc. The piece is currently in the process of being constructed.


Confusion
Fani Kesidou
Confusion
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
become
become
SocialGR
Vasilis Alexandrou
SocialGR
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Wroom
Konstantia Makri
Wroom
Quarantine Self Portait
Quarantine Self Portait
Eterotopia
Ioanna Tzampa
Eterotopia
Confusion
Views: 1175

An interactive symbolic work consisting of a wire brain construction is presented. 

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The dream 2- Intersections
Views: 1541

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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become
Views: 1714

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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SocialGR
Views: 1878

This artwork consists of multiple videos of scrolls down found in well-known social media, which were taken by smart phone and are displayed in a horizontal layout and continuous flow. On a second reading and as the viewer moves away from the individual information, he or she realizes that the Greek flag is formed in the video. The artwork seeks to ask questions about the ever-increasing use and abuse of social media in Greek everyday life. Being sometimes means of communication and information and sometimes tools of manipulation, social media make people concern and strongly influence society in its entirety, while the posts of their multiple users are now an integral part of our modern (digital) public space.

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At some point it will overflow
Views: 1468

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Hear the Shape-See the Sound
Views: 2232

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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The metaphor to the coexistence of real and digital space
Views: 2601

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Wroom
Views: 1213

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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Quarantine Self Portait
Views: 1368

The quarantine's experience time has functioned as a humanized time. Its previous social barbarity was imprisoned in the familiar cage of my soul and became my creation time. Each day was my friend, an eternal circular and dynamic present, a consciousness without conflicts. It was like an eternity that is experienced differently every moment. An unprecedented form of stillness gripped me and perpetuated in many abstract fragments which finally formed the new texture of my existence, in this peculiar isolation. I became from the carcass of time I was before, its qualitative disintegration… Reality was distorted and experienced illusively. The time from the alienation that was before, was transformed and became the cover for the scratched truth of myself. This kind of time my conscience had dreamed to live.

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Eterotopia
Views: 1524

Eterotopia. Place within a Place that violates real time.

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