A Quest For Eternity

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Views: 1821

The research documentary A Quest for Eternity (2020) focuses in four different elements of Angelopoulos’s style and provides new information using and analysing the data from semi-structured interviews. This research documentary is part of Dr. Iakovos Panagopoulos practice based Phd research in the University of Central Lancashire with the title: “Reshaping Contemporary Greek Cinema Through a Re-evaluation of the Historical and Political Perspective of Theo Angelopoulos's Work”(Panagopoulos, 2019).

Producing-Screenwritting-Directing-Editing-Videography: Dr. Iakovos Panagopoulos Supervisors: Prof. Erik Knudsen Dr. Gary Bratchford Sound Design&Music Scoring: Thanos Bikakis Voice Over: Lina Petrianou Subtitles: Stavros Kozobolis Iralia Kotsakidou Archive Footage Used: Theo Angelopoulos Heirs Association Hellenic Army Television Service



Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
become
become
ZEN
Melina Nafsika Efthymiou
ZEN
STOUA
Lydia Kolivinou
STOUA
Phoenix
Christina Kalantzi
Phoenix
BLAH
Laura Konti
BLAH
Forest of Winds
Orestis Dimopoulos
Forest of Winds
Sound Art
Sound Art
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Voices in our heads
Valassia Dodoulou
Voices in our heads
Paralysis by Analysis
Views: 958

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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become
Views: 1711

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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ZEN
Views: 1488

A short portrait of a young person with artistic and existential concerns.

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STOUA
Views: 1791

The film refers to the pandemic crisis of covid-19 in the country, after the enforcement of the restriction measures. It observes the everyday life of the town centre of Corfu. It includes the randomness of recording the reality, the contradictions and the paradox of it. It attempts to render the suffocating atmosphere, that has a huge impact on the everyday life and the psychology of the people.

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Phoenix
Views: 2596

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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BLAH
Views: 2323

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Forest of Winds
Views: 1739

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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The metaphor to the coexistence of real and digital space
Views: 2597

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Voices in our heads
Views: 1505

Α video art piece with performance and art installation elements in public space.

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