A Quest For Eternity

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Views: 1404

The research documentary A Quest for Eternity (2020) focuses in four different elements of Angelopoulos’s style and provides new information using and analysing the data from semi-structured interviews. This research documentary is part of Dr. Iakovos Panagopoulos practice based Phd research in the University of Central Lancashire with the title: “Reshaping Contemporary Greek Cinema Through a Re-evaluation of the Historical and Political Perspective of Theo Angelopoulos's Work”(Panagopoulos, 2019).

Producing-Screenwritting-Directing-Editing-Videography: Dr. Iakovos Panagopoulos Supervisors: Prof. Erik Knudsen Dr. Gary Bratchford Sound Design&Music Scoring: Thanos Bikakis Voice Over: Lina Petrianou Subtitles: Stavros Kozobolis Iralia Kotsakidou Archive Footage Used: Theo Angelopoulos Heirs Association Hellenic Army Television Service



The portrait of my mother
Xanthos Tsafalopoulos
The portrait of my mother
Oh, Johnny!
Christofora Maria Ntoutsou
Oh, Johnny!
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
Goutzos
Alexis Sidiropoulos
Goutzos
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
The failure of rationalization
Agatha Mingou
The failure of rationalization
BLAH
Laura Konti
BLAH
Forest of Winds
Orestis Dimopoulos
Forest of Winds
The portrait of my mother
Views: 1396

A day in my mother's life. The documentary shows her daily routine, something that I personally find very interesting as I believe that the true self of a person lies in the "insignificant".

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Oh, Johnny!
Views: 1484

"Oh, Johnny!" is a short documentary about John (Vinylios), his interest in fashion and his relation to drag shows.

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Hear the Shape-See the Sound
Views: 1807

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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The dream 2- Intersections
Views: 1073

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Me, herself & ai
Views: 1147

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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Goutzos
Views: 1237

Visual investigation and documentation of the slaughter of pigs.

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Bouquets: Artifact Conglomerations
Views: 1203

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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The failure of rationalization
Views: 1075

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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BLAH
Views: 1869

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Forest of Winds
Views: 1329

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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