A Quest For Eternity

work-image
Views: 1787

The research documentary A Quest for Eternity (2020) focuses in four different elements of Angelopoulos’s style and provides new information using and analysing the data from semi-structured interviews. This research documentary is part of Dr. Iakovos Panagopoulos practice based Phd research in the University of Central Lancashire with the title: “Reshaping Contemporary Greek Cinema Through a Re-evaluation of the Historical and Political Perspective of Theo Angelopoulos's Work”(Panagopoulos, 2019).

Producing-Screenwritting-Directing-Editing-Videography: Dr. Iakovos Panagopoulos Supervisors: Prof. Erik Knudsen Dr. Gary Bratchford Sound Design&Music Scoring: Thanos Bikakis Voice Over: Lina Petrianou Subtitles: Stavros Kozobolis Iralia Kotsakidou Archive Footage Used: Theo Angelopoulos Heirs Association Hellenic Army Television Service



Something Goes
Georgia Skartadou
Something Goes
Forest of Winds
Orestis Dimopoulos
Forest of Winds
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
The portrait of my mother
Xanthos Tsafalopoulos
The portrait of my mother
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Elpiniki
Filitsa Gougoudi
Elpiniki
Private - Public
Dimitra Politi
Private - Public
Windows
Konstantina Kaika
Windows
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Something Goes
Views: 2341

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

Read more
Forest of Winds
Views: 1704

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

Read more
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 2047

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

Read more
The portrait of my mother
Views: 1778

A day in my mother's life. The documentary shows her daily routine, something that I personally find very interesting as I believe that the true self of a person lies in the "insignificant".

Read more
Me, myself & ai
Views: 1466

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

Read more
Elpiniki
Views: 1348

Elpiniki and her deep passion for flute and singing.

Read more
Private - Public
Views: 1451

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

Read more
Windows
Views: 1219

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

Read more
Riot - Strike - Riot
Views: 1825

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

Read more
Hear the Shape-See the Sound
Views: 2206

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

Read more
Terms of use:

These works may be saved and copied for your personal and scholarly purposes. These works are protected by intellectual rights license Creative Commons:
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

Free public access to these works is allowed. Any interested party can freely copy and redistribute the material in any medium or format, provided appropriate credit is given to the original work and its creator. These works cannot be remixed, transformed, build upon, or used for commercial purposes.

AVARTS IONIAN UNIVERSITY

Fatal error: Uncaught Error: Call to undefined function create_session() in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php:642 Stack trace: #0 /opt/websites/main/depts/avarts/portfolio/index.php(237): portfolio_update_session() #1 {main} thrown in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php on line 642