Something Goes

work-image
Views: 1749

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

Γεωργία Σκαρτάδου, Βασίλειος Καραβασίλης



ΟBLIVION: A Rotoscoping Videoclip
Sosanna Natalia Tsaousi
ΟBLIVION: A Rotoscoping Videoclip
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
Me, myself & ai
Sofi Moutafi
Me, myself & ai
7500+1 sculptures
7500+1 sculptures
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Where do I exist?
Sousana Romanidou
Where do I exist?
Finem
Fani Arapi
Finem
Wroom
Konstantia Makri
Wroom
Natural Perversion
Luc Messinezis
Natural Perversion
ΟBLIVION: A Rotoscoping Videoclip
Views: 1588

This thesis is about the production, direction and animation οf a contemporary dance music video lasting four (4) minutes. Its title is "OBLIVION: Music video using the Rotoscoping technique". Its subject is the loss of a great summer love and the pain that comes when this love is over. Its goal for all of its elements be to harmoniously joined together i. e. the dance, the surroundings, the colors, the music and the animation so as to make the viewer feel nostalgic and melancholic.

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Hear the Shape-See the Sound
Views: 1599

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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State Of Affairs
Views: 1762

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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Me, myself & ai
Views: 870

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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7500+1 sculptures
Views: 734

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

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ATHENDS
Views: 607

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Where do I exist?
Views: 1890

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Finem
Views: 811

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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Wroom
Views: 613

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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Natural Perversion
Views: 1139

In the realm of acoustic hyper-reality we meet aural simulacra of the order of maleficence. These are signals that mask and denature a profound acoustic reality. They are referential and representational, but in a way that they dissimulate reality and become its twisted Doppelgängers. Simulacra of the order of maleficence are perversions of reality. With the sound artwork ‘Natural Perversion’ Through a set of sonic processes the artist delves into autogenerative, autopoietic, responsive and biomimetic modes of creation exploring how the original naturally produced audio signal can be transformed into a sonic caricature and depending on the way it balances between its signifier and its signified aspect, it may re-interpret naturally produced concrete audible events into a musical language which serves both the acousmatic and the non-cochlear approaches to contemporary sound art.

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AVARTS IONIAN UNIVERSITY

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