Something Goes

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Views: 2377

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

Γεωργία Σκαρτάδου, Βασίλειος Καραβασίλης



Forest of Winds
Orestis Dimopoulos
Forest of Winds
Dharmadhatu
Martha Gogakou
Dharmadhatu
Eterotopia
Ioanna Tzampa
Eterotopia
"ano” + "throsko”
"ano” + "throsko”
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Dissolving
Evangelos Aslanidis
Dissolving
Phoenix
Christina Kalantzi
Phoenix
Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
Natural Perversion
Luc Messinezis
Natural Perversion
DeepRedShip
Christina Sfakianaki
DeepRedShip
Forest of Winds
Views: 1737

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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Dharmadhatu
Views: 2371

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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Eterotopia
Views: 1520

Eterotopia. Place within a Place that violates real time.

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"ano” + "throsko”
Views: 1483

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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The dream 2- Intersections
Views: 1538

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Dissolving
Views: 858

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. 

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Phoenix
Views: 2595

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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Demetris: A Visual Artist
Views: 2357

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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Natural Perversion
Views: 1658

In the realm of acoustic hyper-reality we meet aural simulacra of the order of maleficence. These are signals that mask and denature a profound acoustic reality. They are referential and representational, but in a way that they dissimulate reality and become its twisted Doppelgängers. Simulacra of the order of maleficence are perversions of reality. With the sound artwork ‘Natural Perversion’ Through a set of sonic processes the artist delves into autogenerative, autopoietic, responsive and biomimetic modes of creation exploring how the original naturally produced audio signal can be transformed into a sonic caricature and depending on the way it balances between its signifier and its signified aspect, it may re-interpret naturally produced concrete audible events into a musical language which serves both the acousmatic and the non-cochlear approaches to contemporary sound art.

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DeepRedShip
Views: 1247

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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AVARTS IONIAN UNIVERSITY

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