Something Goes

work-image
Views: 2360

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

Γεωργία Σκαρτάδου, Βασίλειος Καραβασίλης



The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
In between moments
Sofia Androutsopoulou
In between moments
become
become
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Allimonò
Allimonò
Chasing Sugar
Rania Mastrosavva
Chasing Sugar
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
Intersecting Worlds
Intersecting Worlds
SocialGR
Vasilis Alexandrou
SocialGR
The dream 2- Intersections
Views: 1522

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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In between moments
Views: 1183

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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become
Views: 1694

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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Paralysis by Analysis
Views: 953

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Me, myself & ai
Views: 1483

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Allimonò
Views: 1591

The fulfillment of a last wish leads Filippo to a retrospection from the mountains of Epirus to the recent past of the year 1945. His meeting with his history revives the memory of a whole village, unfolding the relations and the bonding of two peoples against the commands of an era, which is not as far as we think.

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Chasing Sugar
Views: 2122

Zoe is a 25 year-old student, living in Corfu island, Greece with her only friend and roommate Anne. Waking up late an afternoon Zoe realises that her friend is missing and she goes out at night alone in search of her. The strangely empty and quiet town, a series of bizzare events and the sense that she's been followed gives her the realization that something strange is going on and her eager to find her friend grows stronger.
At that time she comes across a dark human figure that wants to capture her. Trying to escape, Zoe ends up in a white room with nothing but a mirror inside.
As she walks closer to the mirror she sees that someone is trapped inside a room. Thinking that it's her friend Anne she reaches and goes through the mirror into that other room.
As she sits down next to the other person, thinking that she is Anne, she realizes it's her own self. In a desperate and decisive moment she tries to save her double, only to realize that her double can not cross to the other side of the mirror. Realizing that there's no way out the double lets go of Zoes hand.
Zoe wakes up in her room in the morning, gets dressed and goes for a walk by the sea in the now fully alive and noisy town. As she stands and stares at the waves she meets a girl named Anne sitting nearby. After the two girls meet they sit by the sea talking.

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Me, herself & ai
Views: 1542

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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Intersecting Worlds
Views: 1648

Creation of a group installation entitled Intersecting Worlds. The installation raises questions about the diversity and dynamics of the digital world, the limits and possibilities of technology and how it interacts and transforms contemporary life, creating new stimuli and a new way of looking at everyday life.

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SocialGR
Views: 1866

This artwork consists of multiple videos of scrolls down found in well-known social media, which were taken by smart phone and are displayed in a horizontal layout and continuous flow. On a second reading and as the viewer moves away from the individual information, he or she realizes that the Greek flag is formed in the video. The artwork seeks to ask questions about the ever-increasing use and abuse of social media in Greek everyday life. Being sometimes means of communication and information and sometimes tools of manipulation, social media make people concern and strongly influence society in its entirety, while the posts of their multiple users are now an integral part of our modern (digital) public space.

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AVARTS IONIAN UNIVERSITY

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