Something Goes

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Views: 2063

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

Γεωργία Σκαρτάδου, Βασίλειος Καραβασίλης



Ruta
Marilu Theologiti
Ruta
Dharmadhatu
Martha Gogakou
Dharmadhatu
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
Amateur actor
Lefteris Keteoglou
Amateur actor
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
BRAIN_RINTH
BRAIN_RINTH
Changing room
Nektarios Pachiadakis
Changing room
"ano” + "throsko”
"ano” + "throsko”
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Ruta
Views: 2169

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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Dharmadhatu
Views: 2030

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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State Of Affairs
Views: 2096

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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Amateur actor
Views: 2160

A professional electrician works in the villa of the rich professional actor. The electrician is also an amateur theater actor. The love of the amateur actor seems to be greater than the famous actor. The famous actor tries to make money but the amateur tries to do what he loves.

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Méliès Trilogy
Views: 44

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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Me, herself & ai
Views: 1270

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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BRAIN_RINTH
Views: 1585

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Changing room
Views: 668

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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"ano” + "throsko”
Views: 1183

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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At some point it will overflow
Views: 1164

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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AVARTS IONIAN UNIVERSITY

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