Phoenix

work-image
Views: 1897

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.



EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Something Goes
Georgia Skartadou
Something Goes
"ano” + "throsko”
"ano” + "throsko”
One week in ten minutes
Giota Andriakaina
One week in ten minutes
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Life as a Blooming Flower
Vivi Perysinaki
Life as a Blooming Flower
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Amateur actor
Lefteris Keteoglou
Amateur actor
Panopticon
Lampros Marios Pavlakis
Panopticon
Changing room
Nektarios Pachiadakis
Changing room
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1669

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Something Goes
Views: 1789

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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"ano” + "throsko”
Views: 921

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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One week in ten minutes
Views: 1679

One week in ten minutes is a video in which the recording of unboxing, the act of opening the boxes, confronts the viewer with the repeated search in empty boxes that contain absolutely nothing. Each box is the promise of a gift which is to come, promising a gift whose dispatchment is always deferred.

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Hear the Shape-See the Sound
Views: 1654

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Life as a Blooming Flower
Views: 991

The project focuses on close-ups of flowers ας elements of the beauty of nature and the spiritual uplift created by the connection with it.

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Paralysis by Analysis
Views: 654

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Amateur actor
Views: 1858

A professional electrician works in the villa of the rich professional actor. The electrician is also an amateur theater actor. The love of the amateur actor seems to be greater than the famous actor. The famous actor tries to make money but the amateur tries to do what he loves.

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Panopticon
Views: 677

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Changing room
Views: 551

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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