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The documentary includes footage of:
- The train collision point,
- the hospital of Larissa,
- the Thessaloniki OSE,
- from the mobilizations in Athens and Larissa.
Narrated by Christina Koblitsi
Related Works
With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.
The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.
Artist Paris Chatzigiannis, in his studio, talks about his life with painting.
The portrait of a young, lonely man in a foreign country, whose only consolation is smoking. The documentary observes his daily life: He lives with the basics and wanders in the city. His grief comes from the fact that he is alone without his family.
Α video art piece with performance and art installation elements in public space.
Everyday life through the eyes of Vassilis, an energetic and open-minded, aging man.
The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.
The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.












