Me, myself & ai

work-image
Views: 762

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.



Windows
Konstantina Kaika
Windows
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
devout Iongings
devout Iongings
DeepRedShip
Christina Sfakianaki
DeepRedShip
SpacelSelf
Ioanna Mazi
SpacelSelf
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Where do I exist?
Sousana Romanidou
Where do I exist?
"ano” + "throsko”
"ano” + "throsko”
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
Windows
Views: 825

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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Paralysis by Analysis
Views: 516

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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devout Iongings
Views: 762

This is a Iove story between a female statue and a man. It is about the pious desires of people ας they apply them to the interpersonal relationships they develop.

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DeepRedShip
Views: 727

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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SpacelSelf
Views: 637

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1518

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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Where do I exist?
Views: 1750

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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"ano” + "throsko”
Views: 775

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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The dream 2- Intersections
Views: 800

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Riot - Strike - Riot
Views: 1122

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

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