At some point it will overflow

work-image
Views: 1125

A thought upon all the things we don't listen to, until we can't but listen.

An animation featuring a creature balancing over the words that are haunting her. The more she tries to avoid them the more intense their presence becomes. Documentation as a form of purification.

The creature, as a tool, works to channel and depict emotional states. The words, a suffocating chatter, are absorbed from the surroundings and carved into the thoughts. The more they are ignored, the stronger their presence. The only purification is to express and visualize them, bringing the creature in direct contact with them.

(Joanna Poupaki - Idea, Illustration, Typeface & Animation)



Life as a Blooming Flower
Vivi Perysinaki
Life as a Blooming Flower
Confusion
Fani Kesidou
Confusion
The portrait of my mother
Xanthos Tsafalopoulos
The portrait of my mother
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
BRAIN_RINTH
BRAIN_RINTH
become
become
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Eterotopia
Ioanna Tzampa
Eterotopia
"ano” + "throsko”
"ano” + "throsko”
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Life as a Blooming Flower
Views: 1243

The project focuses on close-ups of flowers ας elements of the beauty of nature and the spiritual uplift created by the connection with it.

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Confusion
Views: 852

An interactive symbolic work consisting of a wire brain construction is presented. 

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The portrait of my mother
Views: 1478

A day in my mother's life. The documentary shows her daily routine, something that I personally find very interesting as I believe that the true self of a person lies in the "insignificant".

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Hear the Shape-See the Sound
Views: 1894

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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BRAIN_RINTH
Views: 1546

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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become
Views: 1400

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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Méliès Trilogy
Views: 11

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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Eterotopia
Views: 1163

Eterotopia. Place within a Place that violates real time.

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"ano” + "throsko”
Views: 1147

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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The dream 2- Intersections
Views: 1166

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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AVARTS IONIAN UNIVERSITY

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