At some point it will overflow

work-image
Views: 1283

A thought upon all the things we don't listen to, until we can't but listen.

An animation featuring a creature balancing over the words that are haunting her. The more she tries to avoid them the more intense their presence becomes. Documentation as a form of purification.

The creature, as a tool, works to channel and depict emotional states. The words, a suffocating chatter, are absorbed from the surroundings and carved into the thoughts. The more they are ignored, the stronger their presence. The only purification is to express and visualize them, bringing the creature in direct contact with them.

(Joanna Poupaki - Idea, Illustration, Typeface & Animation)



Inside the body
Eleni Mitrouska
Inside the body
A Quest For Eternity
A Quest For Eternity
7500+1 sculptures
7500+1 sculptures
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Confusion
Fani Kesidou
Confusion
Bread And A Blanket
Dimitris Gkrintzos
Bread And A Blanket
SocialGR
Vasilis Alexandrou
SocialGR
Dharmadhatu
Martha Gogakou
Dharmadhatu
Something Goes
Georgia Skartadou
Something Goes
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Inside the body
Views: 1101

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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A Quest For Eternity
Views: 1651

The research documentary A Quest for Eternity (2020) focuses in four different elements of Angelopoulos’s style and provides new information using and analysing the data from semi-structured interviews. This research documentary is part of Dr. Iakovos Panagopoulos practice based Phd research in the University of Central Lancashire with the title: “Reshaping Contemporary Greek Cinema Through a Re-evaluation of the Historical and Political Perspective of Theo Angelopoulos's Work”(Panagopoulos, 2019).

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7500+1 sculptures
Views: 1091

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

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ATHENDS
Views: 1029

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Confusion
Views: 1002

An interactive symbolic work consisting of a wire brain construction is presented. 

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Bread And A Blanket
Views: 1975

It’s Monday, the 13th of December 1943, the small town of Kalavryta is set on fire by the occupation army of Nazi Germany while the entire male population is being gathered on a nearby hill and shot dead. This war crime will go down in history, along with the massacre of Acqui Division, as the largest mass killing in Greece during WWII. Three men who witnessed these events as kids, locked up with the rest women, children and elderly people in Kalavryta’s primary school, recall this traumatic experience.

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SocialGR
Views: 1711

This artwork consists of multiple videos of scrolls down found in well-known social media, which were taken by smart phone and are displayed in a horizontal layout and continuous flow. On a second reading and as the viewer moves away from the individual information, he or she realizes that the Greek flag is formed in the video. The artwork seeks to ask questions about the ever-increasing use and abuse of social media in Greek everyday life. Being sometimes means of communication and information and sometimes tools of manipulation, social media make people concern and strongly influence society in its entirety, while the posts of their multiple users are now an integral part of our modern (digital) public space.

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Dharmadhatu
Views: 2158

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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Something Goes
Views: 2195

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Méliès Trilogy
Views: 145

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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AVARTS IONIAN UNIVERSITY

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