At some point it will overflow

work-image
Views: 1289

A thought upon all the things we don't listen to, until we can't but listen.

An animation featuring a creature balancing over the words that are haunting her. The more she tries to avoid them the more intense their presence becomes. Documentation as a form of purification.

The creature, as a tool, works to channel and depict emotional states. The words, a suffocating chatter, are absorbed from the surroundings and carved into the thoughts. The more they are ignored, the stronger their presence. The only purification is to express and visualize them, bringing the creature in direct contact with them.

(Joanna Poupaki - Idea, Illustration, Typeface & Animation)



BRAIN_RINTH
BRAIN_RINTH
In between moments
Sofia Androutsopoulou
In between moments
Windows
Konstantina Kaika
Windows
Lying upon a Rock
Spyros Kavvadias
Lying upon a Rock
ΟBLIVION: A Rotoscoping Videoclip
Sosanna Natalia Tsaousi
ΟBLIVION: A Rotoscoping Videoclip
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
SocialGR
Vasilis Alexandrou
SocialGR
Me, myself & ai
Sofi Moutafi
Me, myself & ai
EVA
Myrto Gatsiou
EVA
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
BRAIN_RINTH
Views: 1706

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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In between moments
Views: 1072

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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Windows
Views: 1127

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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Lying upon a Rock
Views: 1965

A documentary about Lazaretto, the desert islet near the city of Corfu that functioned for centuries as a quarantine station as well as a place of execution for political prisoners during the Greek Civil War. The identity of the place is approached through fragmentary testimonies and original sources.

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ΟBLIVION: A Rotoscoping Videoclip
Views: 2077

This thesis is about the production, direction and animation οf a contemporary dance music video lasting four (4) minutes. Its title is "OBLIVION: Music video using the Rotoscoping technique". Its subject is the loss of a great summer love and the pain that comes when this love is over. Its goal for all of its elements be to harmoniously joined together i. e. the dance, the surroundings, the colors, the music and the animation so as to make the viewer feel nostalgic and melancholic.

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The metaphor to the coexistence of real and digital space
Views: 2412

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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SocialGR
Views: 1716

This artwork consists of multiple videos of scrolls down found in well-known social media, which were taken by smart phone and are displayed in a horizontal layout and continuous flow. On a second reading and as the viewer moves away from the individual information, he or she realizes that the Greek flag is formed in the video. The artwork seeks to ask questions about the ever-increasing use and abuse of social media in Greek everyday life. Being sometimes means of communication and information and sometimes tools of manipulation, social media make people concern and strongly influence society in its entirety, while the posts of their multiple users are now an integral part of our modern (digital) public space.

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Me, myself & ai
Views: 1328

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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EVA
Views: 2385

The short documentary focuses on the preparation of the solo performance "EVA", performed by the dancer and performer Evangelia Randou. The project is based on her personal experiences and has been created and staged by her. The film reveals the moments when the dancer works with her body, experiments, creates and improvises. The documentary is a portrait of the dancer herself, but also of the work she creates.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1933

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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