At some point it will overflow

work-image
Views: 1232

A thought upon all the things we don't listen to, until we can't but listen.

An animation featuring a creature balancing over the words that are haunting her. The more she tries to avoid them the more intense their presence becomes. Documentation as a form of purification.

The creature, as a tool, works to channel and depict emotional states. The words, a suffocating chatter, are absorbed from the surroundings and carved into the thoughts. The more they are ignored, the stronger their presence. The only purification is to express and visualize them, bringing the creature in direct contact with them.

(Joanna Poupaki - Idea, Illustration, Typeface & Animation)



Private - Public
Dimitra Politi
Private - Public
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Finem
Fani Arapi
Finem
Something Goes
Georgia Skartadou
Something Goes
The failure of rationalization
Agatha Mingou
The failure of rationalization
BRAIN_RINTH
BRAIN_RINTH
become
become
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Panopticon
Lampros Marios Pavlakis
Panopticon
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Private - Public
Views: 1257

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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The dream 2- Intersections
Views: 1286

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Finem
Views: 1232

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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Something Goes
Views: 2140

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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The failure of rationalization
Views: 1269

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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BRAIN_RINTH
Views: 1647

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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become
Views: 1505

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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ATHENDS
Views: 988

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Panopticon
Views: 994

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 2075

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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AVARTS IONIAN UNIVERSITY

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