DeepRedShip

work-image
Views: 1777

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges. "There was a small untravelled boat (...) and they drew Iots to find out Who would be eaten". Α small red boat, papery, fragile, bloody. Children... people in the sea, images that haunt us



Life as a Blooming Flower
Vivi Perysinaki
Life as a Blooming Flower
7500+1 sculptures
7500+1 sculptures
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Ruta
Marilu Theologiti
Ruta
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
Confusion
Fani Kesidou
Confusion
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Life as a Blooming Flower
Views: 2317

The project focuses on close-ups of flowers ας elements of the beauty of nature and the spiritual uplift created by the connection with it.

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7500+1 sculptures
Views: 2037

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 2659

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Paralysis by Analysis
Views: 1523

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Ruta
Views: 3161

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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Riot - Strike - Riot
Views: 2397

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

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Confusion
Views: 1725

An interactive symbolic work consisting of a wire brain construction is presented. 

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Audio Crossings
Views: 3070

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 3022

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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Méliès Trilogy
Views: 1040

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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AVARTS IONIAN UNIVERSITY

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