Paralysis by Analysis

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Views: 1300

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively. Initially, it is a two-layered audio-reactive visual piece influenced by the musical composition being played. Subsequently, we transition into three dimensions where we observe a system of particles being born, evolving, and dying, while simultaneously, the musical piece has transformed into a hypnotic drone. With this piece, Evangelos attempts to narrate and describe the phenomenon and psychological burden of information overload, a process in which we continuously receive stimuli and data that we try to process and assimilate. For this purpose, we borrow the term "Paralysis by Analysis," an economics studies term, which expresses a disturbance in thinking, the process of information processing, and ultimately the inability to make decisions due to the enormous volume of data we receive. According to this terminology, a person, unable to analyze the entirety of the options available to them (due to the abundance of information), struggles to make decisions and choose the appropriate option for them. The variables are too many, and the person buckles under their weight, unable to balance and analyze them. The work has been created in the environment of visual programming TouchDesigner, and the musical piece is derived from Evangelos's personal discography.



The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Private - Public
Dimitra Politi
Private - Public
The Room
The Room
Life as a Blooming Flower
Vivi Perysinaki
Life as a Blooming Flower
Phoenix
Christina Kalantzi
Phoenix
Metamorphosis
Charis Myrsilidi
Metamorphosis
Changing room
Nektarios Pachiadakis
Changing room
Something Goes
Georgia Skartadou
Something Goes
devout Iongings
devout Iongings
Forest of Winds
Orestis Dimopoulos
Forest of Winds
The metaphor to the coexistence of real and digital space
Views: 3016

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Private - Public
Views: 1836

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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The Room
Views: 2208

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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Life as a Blooming Flower
Views: 2003

The project focuses on close-ups of flowers ας elements of the beauty of nature and the spiritual uplift created by the connection with it.

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Phoenix
Views: 3027

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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Metamorphosis
Views: 2576

The subject of Charis Myrsilidi’s thesis concerns the transfer of literary text to image. The excerpts of the selected texts are stories from the Grimm brothers' fairy tales and the connecting link is the pattern of transformation (metamorphosis). The presentation of the practical part of the thesis concerns an installation with clay sculptures, sound track and lighting. The sculptural space is formed by Charis Myrsilidi, a student of the Department of Audio Visual Arts and the sound by the composer Ioannis Konsolakis.

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Changing room
Views: 1062

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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Something Goes
Views: 2745

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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devout Iongings
Views: 2011

This is a Iove story between a female statue and a man. It is about the pious desires of people ας they apply them to the interpersonal relationships they develop.

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Forest of Winds
Views: 2071

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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