devout Iongings

work-image
Views: 1983

This is a Iove story between a female statue and a man. It is about the pious desires of people ας they apply them to the interpersonal relationships they develop.



ATHENDS
Giorgos Polymeropoulos
ATHENDS
Chasing Sugar
Rania Mastrosavva
Chasing Sugar
BLAH
Laura Konti
BLAH
Eterotopia
Ioanna Tzampa
Eterotopia
Bread And A Blanket
Dimitris Gkrintzos
Bread And A Blanket
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
SocialGR
Vasilis Alexandrou
SocialGR
Angst
Katerina Zachariadi
Angst
BRAIN_RINTH
BRAIN_RINTH
ATHENDS
Views: 1544

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Chasing Sugar
Views: 2488

Zoe is a 25 year-old student, living in Corfu island, Greece with her only friend and roommate Anne. Waking up late an afternoon Zoe realises that her friend is missing and she goes out at night alone in search of her. The strangely empty and quiet town, a series of bizzare events and the sense that she's been followed gives her the realization that something strange is going on and her eager to find her friend grows stronger.
At that time she comes across a dark human figure that wants to capture her. Trying to escape, Zoe ends up in a white room with nothing but a mirror inside.
As she walks closer to the mirror she sees that someone is trapped inside a room. Thinking that it's her friend Anne she reaches and goes through the mirror into that other room.
As she sits down next to the other person, thinking that she is Anne, she realizes it's her own self. In a desperate and decisive moment she tries to save her double, only to realize that her double can not cross to the other side of the mirror. Realizing that there's no way out the double lets go of Zoes hand.
Zoe wakes up in her room in the morning, gets dressed and goes for a walk by the sea in the now fully alive and noisy town. As she stands and stares at the waves she meets a girl named Anne sitting nearby. After the two girls meet they sit by the sea talking.

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BLAH
Views: 2656

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Eterotopia
Views: 1883

Eterotopia. Place within a Place that violates real time.

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Bread And A Blanket
Views: 2514

It’s Monday, the 13th of December 1943, the small town of Kalavryta is set on fire by the occupation army of Nazi Germany while the entire male population is being gathered on a nearby hill and shot dead. This war crime will go down in history, along with the massacre of Acqui Division, as the largest mass killing in Greece during WWII. Three men who witnessed these events as kids, locked up with the rest women, children and elderly people in Kalavryta’s primary school, recall this traumatic experience.

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Me, myself & ai
Views: 1839

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Bouquets: Artifact Conglomerations
Views: 1806

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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SocialGR
Views: 2189

This artwork consists of multiple videos of scrolls down found in well-known social media, which were taken by smart phone and are displayed in a horizontal layout and continuous flow. On a second reading and as the viewer moves away from the individual information, he or she realizes that the Greek flag is formed in the video. The artwork seeks to ask questions about the ever-increasing use and abuse of social media in Greek everyday life. Being sometimes means of communication and information and sometimes tools of manipulation, social media make people concern and strongly influence society in its entirety, while the posts of their multiple users are now an integral part of our modern (digital) public space.

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BRAIN_RINTH
Views: 2181

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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AVARTS IONIAN UNIVERSITY

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