Drifting

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Views: 1163

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle. The project was realized by the "Graffiti Animation Lab" (Applied Arts Sector/ 9th Vocational High School of Patras) with the participation of 13 adult students. It was produced with the team-work approach to learning and the implementation of conventional animation techniques.



ΟBLIVION: A Rotoscoping Videoclip
Sosanna Natalia Tsaousi
ΟBLIVION: A Rotoscoping Videoclip
Intersecting Worlds
Intersecting Worlds
Angst
Katerina Zachariadi
Angst
Something Goes
Georgia Skartadou
Something Goes
BRAIN_RINTH
BRAIN_RINTH
Changing room
Nektarios Pachiadakis
Changing room
Phoenix
Christina Kalantzi
Phoenix
BLAH
Laura Konti
BLAH
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Panopticon
Lampros Marios Pavlakis
Panopticon
ΟBLIVION: A Rotoscoping Videoclip
Views: 2018

This thesis is about the production, direction and animation οf a contemporary dance music video lasting four (4) minutes. Its title is "OBLIVION: Music video using the Rotoscoping technique". Its subject is the loss of a great summer love and the pain that comes when this love is over. Its goal for all of its elements be to harmoniously joined together i. e. the dance, the surroundings, the colors, the music and the animation so as to make the viewer feel nostalgic and melancholic.

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Intersecting Worlds
Views: 1433

Creation of a group installation entitled Intersecting Worlds. The installation raises questions about the diversity and dynamics of the digital world, the limits and possibilities of technology and how it interacts and transforms contemporary life, creating new stimuli and a new way of looking at everyday life.

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Something Goes
Views: 2141

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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BRAIN_RINTH
Views: 1647

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Changing room
Views: 689

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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Phoenix
Views: 2321

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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BLAH
Views: 2080

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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The dream 2- Intersections
Views: 1287

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Panopticon
Views: 994

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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AVARTS IONIAN UNIVERSITY

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