Drifting

work-image
Views: 840

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle. The project was realized by the "Graffiti Animation Lab" (Applied Arts Sector/ 9th Vocational High School of Patras) with the participation of 13 adult students. It was produced with the team-work approach to learning and the implementation of conventional animation techniques.



SpacelSelf
Ioanna Mazi
SpacelSelf
The failure of rationalization
Agatha Mingou
The failure of rationalization
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
DeepRedShip
Christina Sfakianaki
DeepRedShip
Where do I exist?
Sousana Romanidou
Where do I exist?
7500+1 sculptures
7500+1 sculptures
Panopticon
Lampros Marios Pavlakis
Panopticon
Athens, my love
Dimitris Kechris
Athens, my love
The Room
The Room
SpacelSelf
Views: 776

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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The failure of rationalization
Views: 918

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1672

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1689

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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DeepRedShip
Views: 894

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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Where do I exist?
Views: 1937

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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7500+1 sculptures
Views: 749

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

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Panopticon
Views: 684

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Athens, my love
Views: 714

An essay-film which looks for mnemic traces of major political events inscribed in the body of the metropolitan entity of Athens.

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The Room
Views: 1390

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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