ATHENDS

work-image
Views: 816

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information. The stimulus for this project is the way of news broadcast in recent years on issues such as gang violence, the wreck of Pylos and many other events that have marked recent years, and the timelessness in which systematic propaganda is done through power transmitters



Windows
Konstantina Kaika
Windows
Confusion
Fani Kesidou
Confusion
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
"ano” + "throsko”
"ano” + "throsko”
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
EVA
Myrto Gatsiou
EVA
Changing room
Nektarios Pachiadakis
Changing room
BLAH
Laura Konti
BLAH
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Windows
Views: 1022

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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Confusion
Views: 778

An interactive symbolic work consisting of a wire brain construction is presented. 

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Paralysis by Analysis
Views: 768

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Me, herself & ai
Views: 1164

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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"ano” + "throsko”
Views: 1084

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1891

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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EVA
Views: 2087

The short documentary focuses on the preparation of the solo performance "EVA", performed by the dancer and performer Evangelia Randou. The project is based on her personal experiences and has been created and staged by her. The film reveals the moments when the dancer works with her body, experiments, creates and improvises. The documentary is a portrait of the dancer herself, but also of the work she creates.

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Changing room
Views: 629

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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BLAH
Views: 1885

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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The dream 2- Intersections
Views: 1092

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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