Riot - Strike - Riot

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Views: 1883

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

Giorgos Gargalas - Theatro Anapoda



Ruta
Marilu Theologiti
Ruta
Bread And A Blanket
Dimitris Gkrintzos
Bread And A Blanket
Negative Buoyancy, the story of a freediver
Dimitra Delfi
Negative Buoyancy, the story of a freediver
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
The chained elephant
Alkistis Papa
The chained elephant
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Me, myself & ai
Sofi Moutafi
Me, myself & ai
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
Ruta
Views: 2525

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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Bread And A Blanket
Views: 2198

It’s Monday, the 13th of December 1943, the small town of Kalavryta is set on fire by the occupation army of Nazi Germany while the entire male population is being gathered on a nearby hill and shot dead. This war crime will go down in history, along with the massacre of Acqui Division, as the largest mass killing in Greece during WWII. Three men who witnessed these events as kids, locked up with the rest women, children and elderly people in Kalavryta’s primary school, recall this traumatic experience.

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Negative Buoyancy, the story of a freediver
Views: 2326

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 2081

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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The chained elephant
Views: 2672

The project is the animation of the fairy tale "The chained elephant". "The Chained Elephant" is one of the stories of psychiatrist Jorge Bukay from his book "Let me tell you a story" which he tells to his client. It refers to a child' s question who notices that a huge circus elephant remains tied to a small stick without trying to free itself and without protesting. The circus elephant remained tied to his tiny stick because "the memory of the weakness he felt shortly after his birth is etched in his memory."

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Audio Crossings
Views: 1522

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 2370

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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Me, myself & ai
Views: 1534

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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The dream 2- Intersections
Views: 1572

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Me, herself & ai
Views: 1588

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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