Ruta

work-image
Views: 1905

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?



Intersecting Worlds
Intersecting Worlds
Chasing Sugar
Rania Mastrosavva
Chasing Sugar
Forest of Winds
Orestis Dimopoulos
Forest of Winds
BRAIN_RINTH
BRAIN_RINTH
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Allimonò
Allimonò
Windows
Konstantina Kaika
Windows
Drifting
Aristomenis Chatzipapas
Drifting
become
become
DeepRedShip
Christina Sfakianaki
DeepRedShip
Intersecting Worlds
Views: 1104

Creation of a group installation entitled Intersecting Worlds. The installation raises questions about the diversity and dynamics of the digital world, the limits and possibilities of technology and how it interacts and transforms contemporary life, creating new stimuli and a new way of looking at everyday life.

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Chasing Sugar
Views: 1646

Zoe is a 25 year-old student, living in Corfu island, Greece with her only friend and roommate Anne. Waking up late an afternoon Zoe realises that her friend is missing and she goes out at night alone in search of her. The strangely empty and quiet town, a series of bizzare events and the sense that she's been followed gives her the realization that something strange is going on and her eager to find her friend grows stronger.
At that time she comes across a dark human figure that wants to capture her. Trying to escape, Zoe ends up in a white room with nothing but a mirror inside.
As she walks closer to the mirror she sees that someone is trapped inside a room. Thinking that it's her friend Anne she reaches and goes through the mirror into that other room.
As she sits down next to the other person, thinking that she is Anne, she realizes it's her own self. In a desperate and decisive moment she tries to save her double, only to realize that her double can not cross to the other side of the mirror. Realizing that there's no way out the double lets go of Zoes hand.
Zoe wakes up in her room in the morning, gets dressed and goes for a walk by the sea in the now fully alive and noisy town. As she stands and stares at the waves she meets a girl named Anne sitting nearby. After the two girls meet they sit by the sea talking.

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Forest of Winds
Views: 1209

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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BRAIN_RINTH
Views: 1345

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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At some point it will overflow
Views: 917

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Allimonò
Views: 1304

The fulfillment of a last wish leads Filippo to a retrospection from the mountains of Epirus to the recent past of the year 1945. His meeting with his history revives the memory of a whole village, unfolding the relations and the bonding of two peoples against the commands of an era, which is not as far as we think.

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Windows
Views: 928

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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Drifting
Views: 860

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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become
Views: 1176

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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DeepRedShip
Views: 925

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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