Negative Buoyancy, the story of a freediver

work-image
Views: 2292

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.



Me, myself & ai
Sofi Moutafi
Me, myself & ai
Movement Type B6
Alice Lagkadianou
Movement Type B6
ATHENDS
Giorgos Polymeropoulos
ATHENDS
BRAIN_RINTH
BRAIN_RINTH
Panopticon
Lampros Marios Pavlakis
Panopticon
Changing room
Nektarios Pachiadakis
Changing room
Ticket
Marina Kappou
Ticket
Intersecting Worlds
Intersecting Worlds
7500+1 sculptures
7500+1 sculptures
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Me, myself & ai
Views: 1498

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Movement Type B6
Views: 1534

A short film inspired by the work of the great actor and director of the silent era, Buster Keaton. Elements from his cinematic world are being revived and placed in contemporary times.

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ATHENDS
Views: 1206

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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BRAIN_RINTH
Views: 1869

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Panopticon
Views: 1209

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Changing room
Views: 776

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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Ticket
Views: 1630

documentary - Narrated by Christina Koblitsi

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Intersecting Worlds
Views: 1663

Creation of a group installation entitled Intersecting Worlds. The installation raises questions about the diversity and dynamics of the digital world, the limits and possibilities of technology and how it interacts and transforms contemporary life, creating new stimuli and a new way of looking at everyday life.

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7500+1 sculptures
Views: 1274

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

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Hear the Shape-See the Sound
Views: 2227

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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AVARTS IONIAN UNIVERSITY

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