Angst

work-image
Views: 2232

Short animated movie.



Phoenix
Christina Kalantzi
Phoenix
"ano” + "throsko”
"ano” + "throsko”
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
A Quest For Eternity
A Quest For Eternity
Aynadamar
Margarita Chalakatevaki
Aynadamar
Forest of Winds
Orestis Dimopoulos
Forest of Winds
Panopticon
Lampros Marios Pavlakis
Panopticon
The Room
The Room
DeepRedShip
Christina Sfakianaki
DeepRedShip
BRAIN_RINTH
BRAIN_RINTH
Phoenix
Views: 2656

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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"ano” + "throsko”
Views: 1548

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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Bouquets: Artifact Conglomerations
Views: 1495

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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A Quest For Eternity
Views: 1880

The research documentary A Quest for Eternity (2020) focuses in four different elements of Angelopoulos’s style and provides new information using and analysing the data from semi-structured interviews. This research documentary is part of Dr. Iakovos Panagopoulos practice based Phd research in the University of Central Lancashire with the title: “Reshaping Contemporary Greek Cinema Through a Re-evaluation of the Historical and Political Perspective of Theo Angelopoulos's Work”(Panagopoulos, 2019).

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Aynadamar
Views: 2490

Aynadamar: An important place as far back as when the Arabs were in the area. The whole region of Andalusia was supplied with water through that spring, reaching as far as Madrid. Several years later, the poet and playwright Federico Garcia Lorca is taken there to be executed. His work in turn supplied the whole Spain and spread to the rest of the world. The documentary intertwines significant events of his life with dramatised excerpts from his work, aiming at achieving Duende (as Lorca used to say), the quintessence of all things.

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Forest of Winds
Views: 1795

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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Panopticon
Views: 1277

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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The Room
Views: 1971

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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DeepRedShip
Views: 1275

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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BRAIN_RINTH
Views: 1925

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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AVARTS IONIAN UNIVERSITY

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