ATHENDS

work-image
Views: 1601

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information. The stimulus for this project is the way of news broadcast in recent years on issues such as gang violence, the wreck of Pylos and many other events that have marked recent years, and the timelessness in which systematic propaganda is done through power transmitters



Finem
Fani Arapi
Finem
Yorgos Psailas - A portrait of the British Cemetery caretaker
Spyros Christoforatos
Yorgos Psailas - A portrait of the British Cemetery caretaker
Sound Art
Sound Art
Eterotopia
Ioanna Tzampa
Eterotopia
Drifting
Aristomenis Chatzipapas
Drifting
Ruta
Marilu Theologiti
Ruta
BRAIN_RINTH
BRAIN_RINTH
Confusion
Fani Kesidou
Confusion
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
The Room
The Room
Finem
Views: 1942

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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Yorgos Psailas - A portrait of the British Cemetery caretaker
Views: 2691

A short documentary, based on the theory of Observational Cinema. It is the portrait of the caretaker of the British Cemetery in the island of Corfu, Greece, Mr. Yorgos Psailas. The documentary deals with his daily life in the cemetery. Mr. Psailas also recounts the most important moments of his life as well as his thoughts about life and death.

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Eterotopia
Views: 1951

Eterotopia. Place within a Place that violates real time.

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Drifting
Views: 1848

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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Ruta
Views: 2965

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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BRAIN_RINTH
Views: 2234

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Confusion
Views: 1547

An interactive symbolic work consisting of a wire brain construction is presented. 

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State Of Affairs
Views: 2905

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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The Room
Views: 2240

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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