Something Goes

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Views: 1228

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

Γεωργία Σκαρτάδου, Βασίλειος Καραβασίλης



Fear - Hope
Outsika Chrysavgi
Fear - Hope
7500+1 sculptures
7500+1 sculptures
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Wroom
Konstantia Makri
Wroom
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
The Room
The Room
Filter Bubbles
Filter Bubbles
DeepRedShip
Christina Sfakianaki
DeepRedShip
SpacelSelf
Ioanna Mazi
SpacelSelf
Binary Stitches
Tinatini Popiashvili
Binary Stitches
Fear - Hope
Views: 1021

Presentation of 3d projection mapping, on Church of Panagia ton Xenon, Kyra - Faneromeni (Old Town, Corfu, Greece), October 2, 2020 at 10:00.

In the dissertation, following the strategy of deliberate ambiguity and crossing different eras, we go through a path of images and information, which express hope and fear in various fields and they characterize every culture and every society.

At the same time, moving from formalism to realism, it emerges that the Aristotelian definition of the representational unity of space-time-action is no longer valid in art. Undoubtedly, the formalist movement has shown that planes are understood not only as sequences of logical units, but also as theoretical or ideological conceptions, where their connection is not legitimized on the basis of the principle of space-time unit, but by some abstract theoretical model, such as is the model of metaphor, the path through contradictions, symbolism and anything else that enhances the removal of the theoretical model. But also internal realism, which is not a theory of truth, highlights the convergence of two seemingly incompatible ideas.

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7500+1 sculptures
Views: 367

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

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Me, myself & ai
Views: 412

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Wroom
Views: 328

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1150

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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The Room
Views: 1041

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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Filter Bubbles
Views: 414

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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DeepRedShip
Views: 404

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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SpacelSelf
Views: 343

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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Binary Stitches
Views: 320

"Binary Stitches" is a captivating exploration of the intersection between tradition and technology. 

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AVARTS IONIAN UNIVERSITY

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