ΟBLIVION: A Rotoscoping Videoclip

work-image
Views: 2014

This thesis is about the production, direction and animation οf a contemporary dance music video lasting four (4) minutes. Its title is "OBLIVION: Music video using the Rotoscoping technique". Its subject is the loss of a great summer love and the pain that comes when this love is over. Its goal for all of its elements be to harmoniously joined together i. e. the dance, the surroundings, the colors, the music and the animation so as to make the viewer feel nostalgic and melancholic.

Director/Animator/Script: Sosanna Natalia Tsaousi Camera man: George Papafilippou Choreography/Dancer: Anastasia Dougali



Me, herself & ai
Marinos Pavlidis
Me, herself & ai
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Inner Journey
Eleni Mitrouska
Inner Journey
Private - Public
Dimitra Politi
Private - Public
Drifting
Aristomenis Chatzipapas
Drifting
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Wroom
Konstantia Makri
Wroom
In between moments
Sofia Androutsopoulou
In between moments
BRAIN_RINTH
BRAIN_RINTH
Eterotopia
Ioanna Tzampa
Eterotopia
Me, herself & ai
Views: 1334

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1899

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Private - Public
Views: 1258

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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Drifting
Views: 1163

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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Méliès Trilogy
Views: 106

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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Wroom
Views: 1007

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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In between moments
Views: 1042

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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BRAIN_RINTH
Views: 1647

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Eterotopia
Views: 1282

Eterotopia. Place within a Place that violates real time.

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AVARTS IONIAN UNIVERSITY

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