The Room

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Views: 1544

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Curation: Konstantinos Tiligadis Sound Design: Apostolos Loufopoulos Visual Design: Angeliki Malakasioti



Inner Journey
Eleni Mitrouska
Inner Journey
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Μaria Stella Lemoni Theodorou
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
ATHENDS
Giorgos Polymeropoulos
ATHENDS
KEMAL
Anastasia Manou
KEMAL
Voices in our heads
Valassia Dodoulou
Voices in our heads
Ticket
Marina Kappou
Ticket
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Where do I exist?
Sousana Romanidou
Where do I exist?
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Views: 3009

As Vincent van Gogh's "Starry Night" is one of my favorite paintings, I created an acoustic composition with the main goal of creating an atmosphere with a freer and more abstract approach. The small touches, the colors, the swirling flow, the natural landscape of the painting and the psychosynthesis of the artist are captured. The piece in combination with two images consists of three parts. In the first part, the night landscape is presented, in the second the intense emotions of the artist and in the third the nature with its power that calms the human soul.

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At some point it will overflow
Views: 1063

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Riot - Strike - Riot
Views: 1482

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

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ATHENDS
Views: 828

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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KEMAL
Views: 1341

This is a short film created in a lightbox and inspired by the song ‘Kemal’, written in 1968 by Manos Hatzidakis and lyrics by Nikos Gatsos. The song is about a hero, a guardian, a prince of the East, Kemal. His courage, his hope and valour to change the world depicts the lack of limits. Along with his naivety, the cruel reality of a world that never changes, lead him to his death. This song was written by Manos during his stay in New York. The version used in this film was performed by Mario Frangoulis, from the album “Feggari Erotevmeno”, 1999, Sony Music Entertainment Greece Α.Ε.

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Voices in our heads
Views: 1095

Α video art piece with performance and art installation elements in public space.

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Ticket
Views: 1148

documentary - Narrated by Christina Koblitsi

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1811

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Where do I exist?
Views: 2139

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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AVARTS IONIAN UNIVERSITY

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