The Room

work-image
Views: 1232

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Curation: Konstantinos Tiligadis Sound Design: Apostolos Loufopoulos Visual Design: Angeliki Malakasioti



Filter Bubbles
Filter Bubbles
Angst
Katerina Zachariadi
Angst
Something Goes
Georgia Skartadou
Something Goes
Where do I exist?
Sousana Romanidou
Where do I exist?
Inner Journey
Eleni Mitrouska
Inner Journey
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Μaria Stella Lemoni Theodorou
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
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A Quest For Eternity
Bread And A Blanket
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INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Filter Bubbles
Views: 799

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Something Goes
Views: 1676

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Where do I exist?
Views: 1780

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Views: 2360

As Vincent van Gogh's "Starry Night" is one of my favorite paintings, I created an acoustic composition with the main goal of creating an atmosphere with a freer and more abstract approach. The small touches, the colors, the swirling flow, the natural landscape of the painting and the psychosynthesis of the artist are captured. The piece in combination with two images consists of three parts. In the first part, the night landscape is presented, in the second the intense emotions of the artist and in the third the nature with its power that calms the human soul.

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cohabitation
Views: 1094

This animation is a short presentation of moments from the lives of the residents of an apartment building. The central theme for the development of the story was to capture the image of some people living in an apartment building. Occupants of a building, people living next to each other and at the same time far away from each other. A situation that prevails in all big cities where the phenomenon of alienation between the inhabitants is very intense, especially in the buildings where they live, made me interested in creating this story.
To tell my story, I choose the windows of the apartments as a place to present the heroes. Windows have always been an element of the house, apart from the door, which connected the outside with the inside. Also, their role in earlier times was to communicate between the inhabitants, as well as many times they were used for pumping "gossip" between neighbours. In recent years these habits are not as strong as they used to be, but they still persist in some small areas, such as on the islands.

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A Quest For Eternity
Views: 1129

The research documentary A Quest for Eternity (2020) focuses in four different elements of Angelopoulos’s style and provides new information using and analysing the data from semi-structured interviews. This research documentary is part of Dr. Iakovos Panagopoulos practice based Phd research in the University of Central Lancashire with the title: “Reshaping Contemporary Greek Cinema Through a Re-evaluation of the Historical and Political Perspective of Theo Angelopoulos's Work”(Panagopoulos, 2019).

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Bread And A Blanket
Views: 1458

It’s Monday, the 13th of December 1943, the small town of Kalavryta is set on fire by the occupation army of Nazi Germany while the entire male population is being gathered on a nearby hill and shot dead. This war crime will go down in history, along with the massacre of Acqui Division, as the largest mass killing in Greece during WWII. Three men who witnessed these events as kids, locked up with the rest women, children and elderly people in Kalavryta’s primary school, recall this traumatic experience.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1539

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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AVARTS IONIAN UNIVERSITY

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