The Room

work-image
Views: 1857

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Curation: Konstantinos Tiligadis Sound Design: Apostolos Loufopoulos Visual Design: Angeliki Malakasioti



The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Lucid Dream
Eleana Dimopoulou
Lucid Dream
The chained elephant
Alkistis Papa
The chained elephant
Confusion
Fani Kesidou
Confusion
Sound Art
Sound Art
The portrait
Chrysoula Kokota
The portrait
"200 years since the Revolution of 1821 and the role of Corfu"
Nikolaos Korakianitis
"200 years since the Revolution of 1821 and the role of Corfu"
Negative Buoyancy, the story of a freediver
Dimitra Delfi
Negative Buoyancy, the story of a freediver
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
The metaphor to the coexistence of real and digital space
Views: 2546

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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At some point it will overflow
Views: 1404

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Lucid Dream
Views: 1414

This project is an attempt to visualize the experience of lucid dreams. Psychologists such as Carl Jung and visual artists such as Salvador Dali believed that dreams are a gateway to exploring the individual and the universe, leading to a better knowledge of oneself. Using cartographic projection of a two-dimensional animation, and referring to the work of Klaus Obermaier and Nobumichi Asai, a body is separated from the soul which tries to escape into the imaginary universe, outside its natural bonds. Only a small part succeeds, thus offering the person the experience of LUCID DREAMS.

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The chained elephant
Views: 2564

The project is the animation of the fairy tale "The chained elephant". "The Chained Elephant" is one of the stories of psychiatrist Jorge Bukay from his book "Let me tell you a story" which he tells to his client. It refers to a child' s question who notices that a huge circus elephant remains tied to a small stick without trying to free itself and without protesting. The circus elephant remained tied to his tiny stick because "the memory of the weakness he felt shortly after his birth is etched in his memory."

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Confusion
Views: 1121

An interactive symbolic work consisting of a wire brain construction is presented. 

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The portrait
Views: 1497

The animation was made as part of the course digital narration. The animation is about a story of a painting of a woman, it saws how an object that people admire it can capture thoses who see it, how it can become alive and inspire curiosity.

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"200 years since the Revolution of 1821 and the role of Corfu"
Views: 2292

The present postgraduate thesis was prepared in the context of the completion of the postgraduate program of the Department of Sound and Visual Arts of the Ionian University.
The study of the subject will be the facts and data on the occasion of the completion of 200 years since the Greek Revolution.
The present work aims to enrich the theoretical framework of study. Its structure is based on data that I have collected (rare photographic material, letters, etc.), from the Public Archives of the State, the Kapodistrias Museum and the Reading Company.

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Negative Buoyancy, the story of a freediver
Views: 2247

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.

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Hear the Shape-See the Sound
Views: 2178

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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