The Room

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Views: 1993

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Curation: Konstantinos Tiligadis Sound Design: Apostolos Loufopoulos Visual Design: Angeliki Malakasioti



Lucid Dream
Eleana Dimopoulou
Lucid Dream
Bread And A Blanket
Dimitris Gkrintzos
Bread And A Blanket
Eterotopia
Ioanna Tzampa
Eterotopia
Drifting
Aristomenis Chatzipapas
Drifting
Natural Perversion
Luc Messinezis
Natural Perversion
Sound Art
Sound Art
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Lucid Dream
Views: 1482

This project is an attempt to visualize the experience of lucid dreams. Psychologists such as Carl Jung and visual artists such as Salvador Dali believed that dreams are a gateway to exploring the individual and the universe, leading to a better knowledge of oneself. Using cartographic projection of a two-dimensional animation, and referring to the work of Klaus Obermaier and Nobumichi Asai, a body is separated from the soul which tries to escape into the imaginary universe, outside its natural bonds. Only a small part succeeds, thus offering the person the experience of LUCID DREAMS.

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Bread And A Blanket
Views: 2251

It’s Monday, the 13th of December 1943, the small town of Kalavryta is set on fire by the occupation army of Nazi Germany while the entire male population is being gathered on a nearby hill and shot dead. This war crime will go down in history, along with the massacre of Acqui Division, as the largest mass killing in Greece during WWII. Three men who witnessed these events as kids, locked up with the rest women, children and elderly people in Kalavryta’s primary school, recall this traumatic experience.

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Eterotopia
Views: 1595

Eterotopia. Place within a Place that violates real time.

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Drifting
Views: 1449

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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Natural Perversion
Views: 1723

In the realm of acoustic hyper-reality we meet aural simulacra of the order of maleficence. These are signals that mask and denature a profound acoustic reality. They are referential and representational, but in a way that they dissimulate reality and become its twisted Doppelgängers. Simulacra of the order of maleficence are perversions of reality. With the sound artwork ‘Natural Perversion’ Through a set of sonic processes the artist delves into autogenerative, autopoietic, responsive and biomimetic modes of creation exploring how the original naturally produced audio signal can be transformed into a sonic caricature and depending on the way it balances between its signifier and its signified aspect, it may re-interpret naturally produced concrete audible events into a musical language which serves both the acousmatic and the non-cochlear approaches to contemporary sound art.

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The metaphor to the coexistence of real and digital space
Views: 2666

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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State Of Affairs
Views: 2494

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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Audio Crossings
Views: 1581

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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The dream 2- Intersections
Views: 1624

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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