The Room

work-image
Views: 1391

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Curation: Konstantinos Tiligadis Sound Design: Apostolos Loufopoulos Visual Design: Angeliki Malakasioti



INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Negative Buoyancy, the story of a freediver
Dimitra Delfi
Negative Buoyancy, the story of a freediver
BLAH
Laura Konti
BLAH
Phoenix
Christina Kalantzi
Phoenix
Aynadamar
Margarita Chalakatevaki
Aynadamar
Changing room
Nektarios Pachiadakis
Changing room
Inside the body
Eleni Mitrouska
Inside the body
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
The portrait of my mother
Xanthos Tsafalopoulos
The portrait of my mother
INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1690

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1672

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Negative Buoyancy, the story of a freediver
Views: 1699

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.

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BLAH
Views: 1727

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Phoenix
Views: 1903

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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Aynadamar
Views: 1849

Aynadamar: An important place as far back as when the Arabs were in the area. The whole region of Andalusia was supplied with water through that spring, reaching as far as Madrid. Several years later, the poet and playwright Federico Garcia Lorca is taken there to be executed. His work in turn supplied the whole Spain and spread to the rest of the world. The documentary intertwines significant events of his life with dramatised excerpts from his work, aiming at achieving Duende (as Lorca used to say), the quintessence of all things.

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Changing room
Views: 553

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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Inside the body
Views: 862

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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Me, herself & ai
Views: 1033

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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The portrait of my mother
Views: 1247

A day in my mother's life. The documentary shows her daily routine, something that I personally find very interesting as I believe that the true self of a person lies in the "insignificant".

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