The Room

work-image
Views: 1375

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Curation: Konstantinos Tiligadis Sound Design: Apostolos Loufopoulos Visual Design: Angeliki Malakasioti



BLAH
Laura Konti
BLAH
EVA
Myrto Gatsiou
EVA
Confusion
Fani Kesidou
Confusion
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
SpacelSelf
Ioanna Mazi
SpacelSelf
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
cohabitation
Korina Kamalakidou
cohabitation
Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
At some point it will overflow
Joanna Poupaki
At some point it will overflow
BLAH
Views: 1710

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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EVA
Views: 1879

The short documentary focuses on the preparation of the solo performance "EVA", performed by the dancer and performer Evangelia Randou. The project is based on her personal experiences and has been created and staged by her. The film reveals the moments when the dancer works with her body, experiments, creates and improvises. The documentary is a portrait of the dancer herself, but also of the work she creates.

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Confusion
Views: 599

An interactive symbolic work consisting of a wire brain construction is presented. 

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ATHENDS
Views: 636

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Paralysis by Analysis
Views: 645

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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SpacelSelf
Views: 754

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1662

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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cohabitation
Views: 1158

This animation is a short presentation of moments from the lives of the residents of an apartment building. The central theme for the development of the story was to capture the image of some people living in an apartment building. Occupants of a building, people living next to each other and at the same time far away from each other. A situation that prevails in all big cities where the phenomenon of alienation between the inhabitants is very intense, especially in the buildings where they live, made me interested in creating this story.
To tell my story, I choose the windows of the apartments as a place to present the heroes. Windows have always been an element of the house, apart from the door, which connected the outside with the inside. Also, their role in earlier times was to communicate between the inhabitants, as well as many times they were used for pumping "gossip" between neighbours. In recent years these habits are not as strong as they used to be, but they still persist in some small areas, such as on the islands.

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At some point it will overflow
Views: 878

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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