The Room

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Views: 1608

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Curation: Konstantinos Tiligadis Sound Design: Apostolos Loufopoulos Visual Design: Angeliki Malakasioti



Drifting
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Passage through the Underworlds
ΟBLIVION: A Rotoscoping Videoclip
Sosanna Natalia Tsaousi
ΟBLIVION: A Rotoscoping Videoclip
Lucid Dream
Eleana Dimopoulou
Lucid Dream
Sproulifindros
Josef Kloos
Sproulifindros
The Last One Never Laughs
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Windows
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Windows
DeepRedShip
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Laura Konti
BLAH
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Drifting
Views: 1070

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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Passage through the Underworlds
Views: 1408

Audiovisual work about postmortem punishment as it is depicted in the cultural conscience of the western world, using atmosphere as a narrative tool.

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ΟBLIVION: A Rotoscoping Videoclip
Views: 1922

This thesis is about the production, direction and animation οf a contemporary dance music video lasting four (4) minutes. Its title is "OBLIVION: Music video using the Rotoscoping technique". Its subject is the loss of a great summer love and the pain that comes when this love is over. Its goal for all of its elements be to harmoniously joined together i. e. the dance, the surroundings, the colors, the music and the animation so as to make the viewer feel nostalgic and melancholic.

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Lucid Dream
Views: 1283

This project is an attempt to visualize the experience of lucid dreams. Psychologists such as Carl Jung and visual artists such as Salvador Dali believed that dreams are a gateway to exploring the individual and the universe, leading to a better knowledge of oneself. Using cartographic projection of a two-dimensional animation, and referring to the work of Klaus Obermaier and Nobumichi Asai, a body is separated from the soul which tries to escape into the imaginary universe, outside its natural bonds. Only a small part succeeds, thus offering the person the experience of LUCID DREAMS.

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Sproulifindros
Views: 1757

Τhis piece refers to a suffocating relationship between a father and a son. This oppressive relationship is expressed by the father’s obsessive calls to the son to come and eat his food warm. The son lives in an imperative rhythm of breakfast/lunch/dinner with few getaways because his father never stops calling him, while having a piercing voice. The father lives in a rhythm of constant orthostatic food production. A very elastic son, a very rigid father. A piece of wood, also rigid, who attracts the son. She had been washed by the sea. The highest boiling temperature is at sea-level. Splashing and seething became one. Apnea and immersion in his father’s pot, which is the symbol of his influence, eventually are leading to his release. He tightened so tight on her that for the first time he was stabilised. They were swept away from the waves and while floating they turned into furniture.

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The Last One Never Laughs
Views: 1330

A journalist, who has lost his identity, visits an uncanny land, in which the smile is banned by law. He feels lost in its dystopia, consisted of self-destructive people, who deplore the smile. He gains many personal experiences that make him unaware of his aim and his human state as well. Will he eventually be able to find a way out?

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Windows
Views: 1058

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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DeepRedShip
Views: 1106

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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BLAH
Views: 1972

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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ATHENDS
Views: 907

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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AVARTS IONIAN UNIVERSITY

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