become

work-image
Views: 1610

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.



Inside the body
Eleni Mitrouska
Inside the body
DeepRedShip
Christina Sfakianaki
DeepRedShip
A Quest For Eternity
A Quest For Eternity
Windows
Konstantina Kaika
Windows
devout Iongings
devout Iongings
Something Goes
Georgia Skartadou
Something Goes
Drifting
Aristomenis Chatzipapas
Drifting
Dharmadhatu
Martha Gogakou
Dharmadhatu
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Inside the body
Views: 1153

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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DeepRedShip
Views: 1198

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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A Quest For Eternity
Views: 1719

The research documentary A Quest for Eternity (2020) focuses in four different elements of Angelopoulos’s style and provides new information using and analysing the data from semi-structured interviews. This research documentary is part of Dr. Iakovos Panagopoulos practice based Phd research in the University of Central Lancashire with the title: “Reshaping Contemporary Greek Cinema Through a Re-evaluation of the Historical and Political Perspective of Theo Angelopoulos's Work”(Panagopoulos, 2019).

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Windows
Views: 1171

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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devout Iongings
Views: 1475

This is a Iove story between a female statue and a man. It is about the pious desires of people ας they apply them to the interpersonal relationships they develop.

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Something Goes
Views: 2258

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Drifting
Views: 1268

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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Dharmadhatu
Views: 2245

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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Audio Crossings
Views: 1367

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1992

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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