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work-image
Views: 1479

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.



Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Eterotopia
Ioanna Tzampa
Eterotopia
BRAIN_RINTH
BRAIN_RINTH
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Ruta
Marilu Theologiti
Ruta
Private - Public
Dimitra Politi
Private - Public
Wroom
Konstantia Makri
Wroom
ATHENDS
Giorgos Polymeropoulos
ATHENDS
BLAH
Laura Konti
BLAH
Paralysis by Analysis
Views: 847

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Me, myself & ai
Views: 1249

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Eterotopia
Views: 1260

Eterotopia. Place within a Place that violates real time.

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BRAIN_RINTH
Views: 1624

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Méliès Trilogy
Views: 95

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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Ruta
Views: 2223

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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Private - Public
Views: 1232

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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Wroom
Views: 982

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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ATHENDS
Views: 958

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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BLAH
Views: 2054

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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AVARTS IONIAN UNIVERSITY

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