The portrait of my mother

work-image
Views: 854

A day in my mother's life. The documentary shows her daily routine, something that I personally find very interesting as I believe that the true self of a person lies in the "insignificant".



EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
DeepRedShip
Christina Sfakianaki
DeepRedShip
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
become
become
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Goutzos
Alexis Sidiropoulos
Goutzos
LIA
Ioanna Paraskevopoulou
LIA
The Room
The Room
Panopticon
Lampros Marios Pavlakis
Panopticon
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 939

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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DeepRedShip
Views: 212

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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Hear the Shape-See the Sound
Views: 864

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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become
Views: 722

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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Me, myself & ai
Views: 206

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Goutzos
Views: 671

Visual investigation and documentation of the slaughter of pigs.

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LIA
Views: 748

The documentary is about Lia, observing her with the stray cats of Plaka and Tula, the female dog that lives in Pedion Areos. Lia loves and cares about animals. Every day she walks around the city having food in her bag and feeding any animal she meets.

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The Room
Views: 916

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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Panopticon
Views: 174

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Paralysis by Analysis
Views: 180

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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