Finem

work-image
Views: 1232

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition. Βγ creating a collective rhythm of imperative through the body, an experiential interaction with the participants is sought.



Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Something Goes
Georgia Skartadou
Something Goes
Inside the body
Eleni Mitrouska
Inside the body
Drifting
Aristomenis Chatzipapas
Drifting
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Aynadamar
Margarita Chalakatevaki
Aynadamar
Panopticon
Lampros Marios Pavlakis
Panopticon
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
Paralysis by Analysis
Views: 854

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Me, myself & ai
Views: 1274

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Something Goes
Views: 2141

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Inside the body
Views: 1079

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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Drifting
Views: 1163

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 2075

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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Aynadamar
Views: 2190

Aynadamar: An important place as far back as when the Arabs were in the area. The whole region of Andalusia was supplied with water through that spring, reaching as far as Madrid. Several years later, the poet and playwright Federico Garcia Lorca is taken there to be executed. His work in turn supplied the whole Spain and spread to the rest of the world. The documentary intertwines significant events of his life with dramatised excerpts from his work, aiming at achieving Duende (as Lorca used to say), the quintessence of all things.

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Panopticon
Views: 994

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1899

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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State Of Affairs
Views: 2172

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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