Finem

work-image
Views: 1423

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition. Βγ creating a collective rhythm of imperative through the body, an experiential interaction with the participants is sought.



Panopticon
Lampros Marios Pavlakis
Panopticon
Lying upon a Rock
Spyros Kavvadias
Lying upon a Rock
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
Ticket
Marina Kappou
Ticket
Drifting
Aristomenis Chatzipapas
Drifting
memory
Evgenia Pouli
memory
Wroom
Konstantia Makri
Wroom
devout Iongings
devout Iongings
Something Goes
Georgia Skartadou
Something Goes
Panopticon
Views: 1161

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Lying upon a Rock
Views: 2078

A documentary about Lazaretto, the desert islet near the city of Corfu that functioned for centuries as a quarantine station as well as a place of execution for political prisoners during the Greek Civil War. The identity of the place is approached through fragmentary testimonies and original sources.

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Hear the Shape-See the Sound
Views: 2174

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Riot - Strike - Riot
Views: 1818

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

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Ticket
Views: 1570

documentary - Narrated by Christina Koblitsi

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Drifting
Views: 1321

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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memory
Views: 1306

A person is called to carry out and experience a routine in the limited space of a house, in conditions of total isolation from the outside world. So what does that daily routine look like under these conditions? How much awareness of her actions she has? How does she act and react to her own actions? In such a condition, is there a possibility of damaging or upgrading the person's relationship with herself? The performance "memory" is an attempt to visualize all these questions

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Wroom
Views: 1159

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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devout Iongings
Views: 1541

This is a Iove story between a female statue and a man. It is about the pious desires of people ας they apply them to the interpersonal relationships they develop.

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Something Goes
Views: 2313

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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