Finem

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition. Βγ creating a collective rhythm of imperative through the body, an experiential interaction with the participants is sought.
Related Works
The female body carries a history of wounds throughout the centuries. Murders and rapes of women around the world, clitoridectomy in African countries, women covered with Chadors in Iran, Saudi Arabia and Afghanistan, women covered with Burkas in the Persian Gulf, death by stoning in India, family homicides in Pakistan, baby girls thrown in the trash upon birth in China, excision still happens today in some countries in Africa.
The female body that brings life into the world has the right to expression, sexuality, to wearing whatever it wants, to creating, falling in love, to growing old, leaving, to be free. This performance concerns the female body but also the redefinition of the position of the women today. The sound is a key part of the performance it is an original composition by Nikos Kanellakis especially for the specific action. The performance will be videotaped and the material will be displayed on a screen at the same time.
The present postgraduate thesis was prepared in the context of the completion of the postgraduate program of the Department of Sound and Visual Arts of the Ionian University.
The study of the subject will be the facts and data on the occasion of the completion of 200 years since the Greek Revolution.
The present work aims to enrich the theoretical framework of study. Its structure is based on data that I have collected (rare photographic material, letters, etc.), from the Public Archives of the State, the Kapodistrias Museum and the Reading Company.
BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.
This is a Iove story between a female statue and a man. It is about the pious desires of people ας they apply them to the interpersonal relationships they develop.
Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.
An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.
EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.












