Eterotopia

work-image
Views: 1167

Eterotopia. Place within a Place that violates real time. Restricted access and challenge area, between the real and the unreal. Comparable and competitive space that reflects the Iocation.



The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Where do I exist?
Sousana Romanidou
Where do I exist?
Inside the body
Eleni Mitrouska
Inside the body
Athens, my love
Dimitris Kechris
Athens, my love
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Drifting
Aristomenis Chatzipapas
Drifting
BLAH
Laura Konti
BLAH
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
The metaphor to the coexistence of real and digital space
Views: 2238

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Me, myself & ai
Views: 1166

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Where do I exist?
Views: 2201

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Inside the body
Views: 1011

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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Athens, my love
Views: 925

An essay-film which looks for mnemic traces of major political events inscribed in the body of the metropolitan entity of Athens.

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Méliès Trilogy
Views: 13

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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Drifting
Views: 1058

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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BLAH
Views: 1957

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Hear the Shape-See the Sound
Views: 1899

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Audio Crossings
Views: 1139

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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AVARTS IONIAN UNIVERSITY

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