Dissolving

work-image
Views: 51

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. The project focuses on the experience where memories intertwine and ultimately fade away, such as short-term memories in the case of Alzheimer's disease or older traumatic or non-traumatic memories that transform, distort, and eventually disappear. The main function of the project relies on the property of light particles (photons) to carry and contain memory, which is then imprinted on a medium through the process/technique used in developing photographic film. In this project, implemented in a dark room, a projector displays photographs onto a photosensitive/phosphorescent surface. During the exhibition, there will be a user (myself) who will greet and capture web camera photographs of any visitor who wishes. Then these photographs will be stored and automatically displayed on the surface as a collection in a continuous, through the projector. The duration of each projected photograph will be 10 seconds, allowing time for the light to be absorbed by the surface. Consequently, each subsequent photograph will blend with the next creating new patterns and distorted images. Then there will be a scheduled break of about 5 minutes in the projections so that we can observe how this imprint of the photographs fades over time, as the phosphorescent paint loses its intensity over the hour. Then the projection of the photographs will be reactivated. Alongside the visual aspect of the project, the sound part will also evolve, where each time the projection of the photographs stops and we observe the fading, the sound will change, consisting of two parts of an Evangelos' original synthesis that mix with each other respectively . The project is entirely set up in TouchDesigner.



BLAH
Laura Konti
BLAH
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Filter Bubbles
Filter Bubbles
ATHENDS
Giorgos Polymeropoulos
ATHENDS
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Where do I exist?
Sousana Romanidou
Where do I exist?
Panopticon
Lampros Marios Pavlakis
Panopticon
Confusion
Fani Kesidou
Confusion
BLAH
Views: 829

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

Read more
Audio Crossings
Views: 68

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

Read more
Hear the Shape-See the Sound
Views: 714

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

Read more
Me, myself & ai
Views: 75

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

Read more
Filter Bubbles
Views: 91

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

Read more
ATHENDS
Views: 57

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

Read more
The metaphor to the coexistence of real and digital space
Views: 898

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

Read more
Where do I exist?
Views: 918

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

Read more
Panopticon
Views: 57

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

Read more
Confusion
Views: 53

An interactive symbolic work consisting of a wire brain construction is presented. 

Read more
Terms of use:

These works may be saved and copied for your personal and scholarly purposes. These works are protected by intellectual rights license Creative Commons:
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

Free public access to these works is allowed. Any interested party can freely copy and redistribute the material in any medium or format, provided appropriate credit is given to the original work and its creator. These works cannot be remixed, transformed, build upon, or used for commercial purposes.

AVARTS IONIAN UNIVERSITY

Fatal error: Uncaught Error: Call to undefined function create_session() in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php:529 Stack trace: #0 /opt/websites/main/depts/avarts/portfolio/index.php(217): portfolio_update_session() #1 {main} thrown in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php on line 529