Dissolving

work-image
Views: 158

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. The project focuses on the experience where memories intertwine and ultimately fade away, such as short-term memories in the case of Alzheimer's disease or older traumatic or non-traumatic memories that transform, distort, and eventually disappear. The main function of the project relies on the property of light particles (photons) to carry and contain memory, which is then imprinted on a medium through the process/technique used in developing photographic film. In this project, implemented in a dark room, a projector displays photographs onto a photosensitive/phosphorescent surface. During the exhibition, there will be a user (myself) who will greet and capture web camera photographs of any visitor who wishes. Then these photographs will be stored and automatically displayed on the surface as a collection in a continuous, through the projector. The duration of each projected photograph will be 10 seconds, allowing time for the light to be absorbed by the surface. Consequently, each subsequent photograph will blend with the next creating new patterns and distorted images. Then there will be a scheduled break of about 5 minutes in the projections so that we can observe how this imprint of the photographs fades over time, as the phosphorescent paint loses its intensity over the hour. Then the projection of the photographs will be reactivated. Alongside the visual aspect of the project, the sound part will also evolve, where each time the projection of the photographs stops and we observe the fading, the sound will change, consisting of two parts of an Evangelos' original synthesis that mix with each other respectively . The project is entirely set up in TouchDesigner.



Panopticon
Lampros Marios Pavlakis
Panopticon
Binary Stitches
Tinatini Popiashvili
Binary Stitches
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Where do I exist?
Sousana Romanidou
Where do I exist?
Private - Public
Dimitra Politi
Private - Public
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Confusion
Fani Kesidou
Confusion
Panopticon
Views: 148

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Binary Stitches
Views: 163

"Binary Stitches" is a captivating exploration of the intersection between tradition and technology. 

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Audio Crossings
Views: 185

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Hear the Shape-See the Sound
Views: 844

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 914

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Where do I exist?
Views: 1058

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Private - Public
Views: 211

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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ATHENDS
Views: 157

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Me, myself & ai
Views: 183

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Confusion
Views: 140

An interactive symbolic work consisting of a wire brain construction is presented. 

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