Dissolving

work-image
Views: 8

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. The project focuses on the experience where memories intertwine and ultimately fade away, such as short-term memories in the case of Alzheimer's disease or older traumatic or non-traumatic memories that transform, distort, and eventually disappear. The main function of the project relies on the property of light particles (photons) to carry and contain memory, which is then imprinted on a medium through the process/technique used in developing photographic film. In this project, implemented in a dark room, a projector displays photographs onto a photosensitive/phosphorescent surface. During the exhibition, there will be a user (myself) who will greet and capture web camera photographs of any visitor who wishes. Then these photographs will be stored and automatically displayed on the surface as a collection in a continuous, through the projector. The duration of each projected photograph will be 10 seconds, allowing time for the light to be absorbed by the surface. Consequently, each subsequent photograph will blend with the next creating new patterns and distorted images. Then there will be a scheduled break of about 5 minutes in the projections so that we can observe how this imprint of the photographs fades over time, as the phosphorescent paint loses its intensity over the hour. Then the projection of the photographs will be reactivated. Alongside the visual aspect of the project, the sound part will also evolve, where each time the projection of the photographs stops and we observe the fading, the sound will change, consisting of two parts of an Evangelos' original synthesis that mix with each other respectively . The project is entirely set up in TouchDesigner.



EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Something Goes
Georgia Skartadou
Something Goes
Private - Public
Dimitra Politi
Private - Public
Panopticon
Lampros Marios Pavlakis
Panopticon
Binary Stitches
Tinatini Popiashvili
Binary Stitches
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Filter Bubbles
Filter Bubbles
BLAH
Laura Konti
BLAH
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 720

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Something Goes
Views: 804

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Private - Public
Views: 16

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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Panopticon
Views: 5

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Binary Stitches
Views: 3

"Binary Stitches" is a captivating exploration of the intersection between tradition and technology. 

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The metaphor to the coexistence of real and digital space
Views: 751

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Me, myself & ai
Views: 17

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Hear the Shape-See the Sound
Views: 667

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Filter Bubbles
Views: 26

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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BLAH
Views: 786

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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