Forest of Winds

work-image
Views: 1700

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

Orestis Dimopoulos, Nicolaos Karnavatides



Inner Journey
Eleni Mitrouska
Inner Journey
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Quarantine Self Portait
Quarantine Self Portait
BRAIN_RINTH
BRAIN_RINTH
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
Angst
Katerina Zachariadi
Angst
Finem
Fani Arapi
Finem
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Intersecting Worlds
Intersecting Worlds
The dream 2- Intersections
Views: 1497

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Paralysis by Analysis
Views: 945

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Quarantine Self Portait
Views: 1359

The quarantine's experience time has functioned as a humanized time. Its previous social barbarity was imprisoned in the familiar cage of my soul and became my creation time. Each day was my friend, an eternal circular and dynamic present, a consciousness without conflicts. It was like an eternity that is experienced differently every moment. An unprecedented form of stillness gripped me and perpetuated in many abstract fragments which finally formed the new texture of my existence, in this peculiar isolation. I became from the carcass of time I was before, its qualitative disintegration… Reality was distorted and experienced illusively. The time from the alienation that was before, was transformed and became the cover for the scratched truth of myself. This kind of time my conscience had dreamed to live.

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BRAIN_RINTH
Views: 1836

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Me, herself & ai
Views: 1518

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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Finem
Views: 1439

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 2044

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Intersecting Worlds
Views: 1622

Creation of a group installation entitled Intersecting Worlds. The installation raises questions about the diversity and dynamics of the digital world, the limits and possibilities of technology and how it interacts and transforms contemporary life, creating new stimuli and a new way of looking at everyday life.

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AVARTS IONIAN UNIVERSITY

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