INRIRI - Interactive Audiovisual Theatrical Performance

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Views: 2128

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

Performing: Sofi Moutafi, Eraldo Sekai | Concept – Set Design: Sofi Moutafi | Direction – Choreography: Sofi Moutafi, Vasiliki Kapetanaki | Sound design - Music Composition: Manthos Damigos | Mask Design: Nikos Kokkalis | Production Assistant: Georgia Tzovana | Video Editing: Sofi Moutafi | Technical Assistance: Sotiris Dovas, Georgia Zabelaki, Basilis Zempilis, Evina Kiosse, Evridiki Konstantinidou, Iraklis Efstathios Mavromatis, Vasilis Raikos, Ayda Naasan Aga Spyridopoulou, Fotis Stamatakis | Video Recording & Photography| Maria Vlachou, Teo Diamantis, Georgia Zabelaki, Thanasis Bouras, Evgenia Pouli, Yionatan Sighan, Georgia Jovana | Special Thanks: Mary and Evangelia Randou, Garage Performing Arts Center, Yannis Deliyannis, Nikos Kokkalis, Bill Psarras, Christos Katsoutas.



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An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
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Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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Views: 1013

An interactive symbolic work consisting of a wire brain construction is presented. 

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Views: 2206

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Views: 2143

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1x1x0.4

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Views: 2317

A professional electrician works in the villa of the rich professional actor. The electrician is also an amateur theater actor. The love of the amateur actor seems to be greater than the famous actor. The famous actor tries to make money but the amateur tries to do what he loves.

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The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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Views: 2127

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
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Views: 1300

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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