INRIRI - Interactive Audiovisual Theatrical Performance

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Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

Performing: Sofi Moutafi, Eraldo Sekai | Concept – Set Design: Sofi Moutafi | Direction – Choreography: Sofi Moutafi, Vasiliki Kapetanaki | Sound design - Music Composition: Manthos Damigos | Mask Design: Nikos Kokkalis | Production Assistant: Georgia Tzovana | Video Editing: Sofi Moutafi | Technical Assistance: Sotiris Dovas, Georgia Zabelaki, Basilis Zempilis, Evina Kiosse, Evridiki Konstantinidou, Iraklis Efstathios Mavromatis, Vasilis Raikos, Ayda Naasan Aga Spyridopoulou, Fotis Stamatakis | Video Recording & Photography| Maria Vlachou, Teo Diamantis, Georgia Zabelaki, Thanasis Bouras, Evgenia Pouli, Yionatan Sighan, Georgia Jovana | Special Thanks: Mary and Evangelia Randou, Garage Performing Arts Center, Yannis Deliyannis, Nikos Kokkalis, Bill Psarras, Christos Katsoutas.



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This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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An interactive symbolic work consisting of a wire brain construction is presented. 

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Creation of a group installation entitled Intersecting Worlds. The installation raises questions about the diversity and dynamics of the digital world, the limits and possibilities of technology and how it interacts and transforms contemporary life, creating new stimuli and a new way of looking at everyday life.

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The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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