INRIRI - Interactive Audiovisual Theatrical Performance

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Views: 2035

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

Performing: Sofi Moutafi, Eraldo Sekai | Concept – Set Design: Sofi Moutafi | Direction – Choreography: Sofi Moutafi, Vasiliki Kapetanaki | Sound design - Music Composition: Manthos Damigos | Mask Design: Nikos Kokkalis | Production Assistant: Georgia Tzovana | Video Editing: Sofi Moutafi | Technical Assistance: Sotiris Dovas, Georgia Zabelaki, Basilis Zempilis, Evina Kiosse, Evridiki Konstantinidou, Iraklis Efstathios Mavromatis, Vasilis Raikos, Ayda Naasan Aga Spyridopoulou, Fotis Stamatakis | Video Recording & Photography| Maria Vlachou, Teo Diamantis, Georgia Zabelaki, Thanasis Bouras, Evgenia Pouli, Yionatan Sighan, Georgia Jovana | Special Thanks: Mary and Evangelia Randou, Garage Performing Arts Center, Yannis Deliyannis, Nikos Kokkalis, Bill Psarras, Christos Katsoutas.



The Room
The Room
Voices in our heads
Valassia Dodoulou
Voices in our heads
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
Confusion
Fani Kesidou
Confusion
Sound Art
Sound Art
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Something Goes
Georgia Skartadou
Something Goes
Finem
Fani Arapi
Finem
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
ΟBLIVION: A Rotoscoping Videoclip
Sosanna Natalia Tsaousi
ΟBLIVION: A Rotoscoping Videoclip
The Room
Views: 1667

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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Voices in our heads
Views: 1219

Α video art piece with performance and art installation elements in public space.

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Riot - Strike - Riot
Views: 1616

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

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Confusion
Views: 915

An interactive symbolic work consisting of a wire brain construction is presented. 

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1877

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Something Goes
Views: 2098

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Finem
Views: 1193

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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State Of Affairs
Views: 2131

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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ΟBLIVION: A Rotoscoping Videoclip
Views: 1980

This thesis is about the production, direction and animation οf a contemporary dance music video lasting four (4) minutes. Its title is "OBLIVION: Music video using the Rotoscoping technique". Its subject is the loss of a great summer love and the pain that comes when this love is over. Its goal for all of its elements be to harmoniously joined together i. e. the dance, the surroundings, the colors, the music and the animation so as to make the viewer feel nostalgic and melancholic.

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AVARTS IONIAN UNIVERSITY

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