INRIRI - Interactive Audiovisual Theatrical Performance

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Views: 2326

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

Performing: Sofi Moutafi, Eraldo Sekai | Concept – Set Design: Sofi Moutafi | Direction – Choreography: Sofi Moutafi, Vasiliki Kapetanaki | Sound design - Music Composition: Manthos Damigos | Mask Design: Nikos Kokkalis | Production Assistant: Georgia Tzovana | Video Editing: Sofi Moutafi | Technical Assistance: Sotiris Dovas, Georgia Zabelaki, Basilis Zempilis, Evina Kiosse, Evridiki Konstantinidou, Iraklis Efstathios Mavromatis, Vasilis Raikos, Ayda Naasan Aga Spyridopoulou, Fotis Stamatakis | Video Recording & Photography| Maria Vlachou, Teo Diamantis, Georgia Zabelaki, Thanasis Bouras, Evgenia Pouli, Yionatan Sighan, Georgia Jovana | Special Thanks: Mary and Evangelia Randou, Garage Performing Arts Center, Yannis Deliyannis, Nikos Kokkalis, Bill Psarras, Christos Katsoutas.



Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
BLAH
Laura Konti
BLAH
Panopticon
Lampros Marios Pavlakis
Panopticon
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
EVA
Myrto Gatsiou
EVA
BRAIN_RINTH
BRAIN_RINTH
Forest of Winds
Orestis Dimopoulos
Forest of Winds
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
The metaphor to the coexistence of real and digital space
Views: 2594

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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BLAH
Views: 2320

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Panopticon
Views: 1213

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Hear the Shape-See the Sound
Views: 2228

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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EVA
Views: 2585

The short documentary focuses on the preparation of the solo performance "EVA", performed by the dancer and performer Evangelia Randou. The project is based on her personal experiences and has been created and staged by her. The film reveals the moments when the dancer works with her body, experiments, creates and improvises. The documentary is a portrait of the dancer herself, but also of the work she creates.

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BRAIN_RINTH
Views: 1871

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Forest of Winds
Views: 1737

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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ATHENDS
Views: 1208

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Paralysis by Analysis
Views: 958

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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