Τοο close too far

Views: 1177

Two beings the one next to the other, two neighbors that their doors 100k at each other, two singles that could be together, two random individuals that their paths cross. Or not.



BRAIN_RINTH
BRAIN_RINTH
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Drifting
Aristomenis Chatzipapas
Drifting
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Voices in our heads
Valassia Dodoulou
Voices in our heads
Ticket
Marina Kappou
Ticket
Panopticon
Lampros Marios Pavlakis
Panopticon
become
become
ATHENDS
Giorgos Polymeropoulos
ATHENDS
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
BRAIN_RINTH
Views: 1721

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Hear the Shape-See the Sound
Views: 2084

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Drifting
Views: 1219

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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Me, myself & ai
Views: 1346

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Voices in our heads
Views: 1344

Α video art piece with performance and art installation elements in public space.

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Ticket
Views: 1445

documentary - Narrated by Christina Koblitsi

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Panopticon
Views: 1061

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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become
Views: 1575

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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ATHENDS
Views: 1052

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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The dream 2- Intersections
Views: 1370

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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