Voices in our heads

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Views: 897

Α video art piece with performance and art installation elements in public space. The need for extroversion of artistic creation intuitively led to an action with a participatory character. The world of the "inside" meets with that of the "outside", while the voices being heard ας a chaotic inner dialogue, become flesh and bone through human form sculptures.



Chasing Sugar
Rania Mastrosavva
Chasing Sugar
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Forest of Winds
Orestis Dimopoulos
Forest of Winds
Filter Bubbles
Filter Bubbles
Wroom
Konstantia Makri
Wroom
Drifting
Aristomenis Chatzipapas
Drifting
"ano” + "throsko”
"ano” + "throsko”
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
SpacelSelf
Ioanna Mazi
SpacelSelf
Chasing Sugar
Views: 1586

Zoe is a 25 year-old student, living in Corfu island, Greece with her only friend and roommate Anne. Waking up late an afternoon Zoe realises that her friend is missing and she goes out at night alone in search of her. The strangely empty and quiet town, a series of bizzare events and the sense that she's been followed gives her the realization that something strange is going on and her eager to find her friend grows stronger.
At that time she comes across a dark human figure that wants to capture her. Trying to escape, Zoe ends up in a white room with nothing but a mirror inside.
As she walks closer to the mirror she sees that someone is trapped inside a room. Thinking that it's her friend Anne she reaches and goes through the mirror into that other room.
As she sits down next to the other person, thinking that she is Anne, she realizes it's her own self. In a desperate and decisive moment she tries to save her double, only to realize that her double can not cross to the other side of the mirror. Realizing that there's no way out the double lets go of Zoes hand.
Zoe wakes up in her room in the morning, gets dressed and goes for a walk by the sea in the now fully alive and noisy town. As she stands and stares at the waves she meets a girl named Anne sitting nearby. After the two girls meet they sit by the sea talking.

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ATHENDS
Views: 610

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Forest of Winds
Views: 1168

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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Filter Bubbles
Views: 873

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Wroom
Views: 617

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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Drifting
Views: 798

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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"ano” + "throsko”
Views: 880

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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The dream 2- Intersections
Views: 904

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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State Of Affairs
Views: 1765

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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SpacelSelf
Views: 732

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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