Voices in our heads

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Views: 1095

Α video art piece with performance and art installation elements in public space. The need for extroversion of artistic creation intuitively led to an action with a participatory character. The world of the "inside" meets with that of the "outside", while the voices being heard ας a chaotic inner dialogue, become flesh and bone through human form sculptures.



Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
Drifting
Aristomenis Chatzipapas
Drifting
Natural Perversion
Luc Messinezis
Natural Perversion
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
ATHENDS
Giorgos Polymeropoulos
ATHENDS
The failure of rationalization
Agatha Mingou
The failure of rationalization
Windows
Konstantina Kaika
Windows
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Phoenix
Christina Kalantzi
Phoenix
Panopticon
Lampros Marios Pavlakis
Panopticon
Drifting
Views: 995

Social sensitization animation project on road safety. It emphasizes the use of a safety helmet when driving a motorcycle.

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Natural Perversion
Views: 1323

In the realm of acoustic hyper-reality we meet aural simulacra of the order of maleficence. These are signals that mask and denature a profound acoustic reality. They are referential and representational, but in a way that they dissimulate reality and become its twisted Doppelgängers. Simulacra of the order of maleficence are perversions of reality. With the sound artwork ‘Natural Perversion’ Through a set of sonic processes the artist delves into autogenerative, autopoietic, responsive and biomimetic modes of creation exploring how the original naturally produced audio signal can be transformed into a sonic caricature and depending on the way it balances between its signifier and its signified aspect, it may re-interpret naturally produced concrete audible events into a musical language which serves both the acousmatic and the non-cochlear approaches to contemporary sound art.

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The metaphor to the coexistence of real and digital space
Views: 2180

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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ATHENDS
Views: 836

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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The failure of rationalization
Views: 1101

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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Windows
Views: 1025

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1909

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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Phoenix
Views: 2109

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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Panopticon
Views: 851

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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AVARTS IONIAN UNIVERSITY

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