Voices in our heads

work-image
Views: 1213

Α video art piece with performance and art installation elements in public space. The need for extroversion of artistic creation intuitively led to an action with a participatory character. The world of the "inside" meets with that of the "outside", while the voices being heard ας a chaotic inner dialogue, become flesh and bone through human form sculptures.



Negative Buoyancy, the story of a freediver
Dimitra Delfi
Negative Buoyancy, the story of a freediver
Ticket
Marina Kappou
Ticket
Allimonò
Allimonò
Confusion
Fani Kesidou
Confusion
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
BLAH
Laura Konti
BLAH
Where do I exist?
Sousana Romanidou
Where do I exist?
Sound Art
Sound Art
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Negative Buoyancy, the story of a freediver
Views: 1998

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.

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Ticket
Views: 1288

documentary - Narrated by Christina Koblitsi

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Allimonò
Views: 1465

The fulfillment of a last wish leads Filippo to a retrospection from the mountains of Epirus to the recent past of the year 1945. His meeting with his history revives the memory of a whole village, unfolding the relations and the bonding of two peoples against the commands of an era, which is not as far as we think.

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Confusion
Views: 907

An interactive symbolic work consisting of a wire brain construction is presented. 

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Audio Crossings
Views: 1195

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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BLAH
Views: 2026

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Where do I exist?
Views: 2270

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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At some point it will overflow
Views: 1186

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Hear the Shape-See the Sound
Views: 1964

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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