Voices in our heads

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Views: 1377

Α video art piece with performance and art installation elements in public space. The need for extroversion of artistic creation intuitively led to an action with a participatory character. The world of the "inside" meets with that of the "outside", while the voices being heard ας a chaotic inner dialogue, become flesh and bone through human form sculptures.



Ruta
Marilu Theologiti
Ruta
Private - Public
Dimitra Politi
Private - Public
ATHENDS
Giorgos Polymeropoulos
ATHENDS
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Sound Art
Sound Art
Bread And A Blanket
Dimitris Gkrintzos
Bread And A Blanket
Forest of Winds
Orestis Dimopoulos
Forest of Winds
Ruta
Views: 2387

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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Private - Public
Views: 1373

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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ATHENDS
Views: 1090

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1992

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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The dream 2- Intersections
Views: 1415

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Audio Crossings
Views: 1367

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Me, myself & ai
Views: 1386

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Bread And A Blanket
Views: 2052

It’s Monday, the 13th of December 1943, the small town of Kalavryta is set on fire by the occupation army of Nazi Germany while the entire male population is being gathered on a nearby hill and shot dead. This war crime will go down in history, along with the massacre of Acqui Division, as the largest mass killing in Greece during WWII. Three men who witnessed these events as kids, locked up with the rest women, children and elderly people in Kalavryta’s primary school, recall this traumatic experience.

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Forest of Winds
Views: 1622

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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