The dream 2- Intersections

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Views: 1545

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors. Thus, the violence that modern man knows and assimilates through screens also haunts him in his dreams.



Confusion
Fani Kesidou
Confusion
Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Allimonò
Allimonò
Dharmadhatu
Martha Gogakou
Dharmadhatu
The Room
The Room
Sproulifindros
Josef Kloos
Sproulifindros
Something Goes
Georgia Skartadou
Something Goes
Eterotopia
Ioanna Tzampa
Eterotopia
Natural Perversion
Luc Messinezis
Natural Perversion
Confusion
Views: 1179

An interactive symbolic work consisting of a wire brain construction is presented. 

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Demetris: A Visual Artist
Views: 2365

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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Me, myself & ai
Views: 1508

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Allimonò
Views: 1602

The fulfillment of a last wish leads Filippo to a retrospection from the mountains of Epirus to the recent past of the year 1945. His meeting with his history revives the memory of a whole village, unfolding the relations and the bonding of two peoples against the commands of an era, which is not as far as we think.

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Dharmadhatu
Views: 2378

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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The Room
Views: 1916

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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Sproulifindros
Views: 1944

Τhis piece refers to a suffocating relationship between a father and a son. This oppressive relationship is expressed by the father’s obsessive calls to the son to come and eat his food warm. The son lives in an imperative rhythm of breakfast/lunch/dinner with few getaways because his father never stops calling him, while having a piercing voice. The father lives in a rhythm of constant orthostatic food production. A very elastic son, a very rigid father. A piece of wood, also rigid, who attracts the son. She had been washed by the sea. The highest boiling temperature is at sea-level. Splashing and seething became one. Apnea and immersion in his father’s pot, which is the symbol of his influence, eventually are leading to his release. He tightened so tight on her that for the first time he was stabilised. They were swept away from the waves and while floating they turned into furniture.

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Something Goes
Views: 2384

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Eterotopia
Views: 1525

Eterotopia. Place within a Place that violates real time.

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Natural Perversion
Views: 1666

In the realm of acoustic hyper-reality we meet aural simulacra of the order of maleficence. These are signals that mask and denature a profound acoustic reality. They are referential and representational, but in a way that they dissimulate reality and become its twisted Doppelgängers. Simulacra of the order of maleficence are perversions of reality. With the sound artwork ‘Natural Perversion’ Through a set of sonic processes the artist delves into autogenerative, autopoietic, responsive and biomimetic modes of creation exploring how the original naturally produced audio signal can be transformed into a sonic caricature and depending on the way it balances between its signifier and its signified aspect, it may re-interpret naturally produced concrete audible events into a musical language which serves both the acousmatic and the non-cochlear approaches to contemporary sound art.

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