The dream 2- Intersections

work-image
Views: 1153

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors. Thus, the violence that modern man knows and assimilates through screens also haunts him in his dreams.



Aynadamar
Margarita Chalakatevaki
Aynadamar
Confusion
Fani Kesidou
Confusion
Something Goes
Georgia Skartadou
Something Goes
Dharmadhatu
Martha Gogakou
Dharmadhatu
Metamorphosis
Charis Myrsilidi
Metamorphosis
Ticket
Marina Kappou
Ticket
Life as a Blooming Flower
Vivi Perysinaki
Life as a Blooming Flower
Movement Type B6
Alice Lagkadianou
Movement Type B6
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
Aynadamar
Views: 2060

Aynadamar: An important place as far back as when the Arabs were in the area. The whole region of Andalusia was supplied with water through that spring, reaching as far as Madrid. Several years later, the poet and playwright Federico Garcia Lorca is taken there to be executed. His work in turn supplied the whole Spain and spread to the rest of the world. The documentary intertwines significant events of his life with dramatised excerpts from his work, aiming at achieving Duende (as Lorca used to say), the quintessence of all things.

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Confusion
Views: 834

An interactive symbolic work consisting of a wire brain construction is presented. 

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Something Goes
Views: 2008

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Dharmadhatu
Views: 1974

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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Metamorphosis
Views: 1793

The subject of Charis Myrsilidi’s thesis concerns the transfer of literary text to image. The excerpts of the selected texts are stories from the Grimm brothers' fairy tales and the connecting link is the pattern of transformation (metamorphosis). The presentation of the practical part of the thesis concerns an installation with clay sculptures, sound track and lighting. The sculptural space is formed by Charis Myrsilidi, a student of the Department of Audio Visual Arts and the sound by the composer Ioannis Konsolakis.

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Ticket
Views: 1201

documentary - Narrated by Christina Koblitsi

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Life as a Blooming Flower
Views: 1229

The project focuses on close-ups of flowers ας elements of the beauty of nature and the spiritual uplift created by the connection with it.

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Movement Type B6
Views: 1338

A short film inspired by the work of the great actor and director of the silent era, Buster Keaton. Elements from his cinematic world are being revived and placed in contemporary times.

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The metaphor to the coexistence of real and digital space
Views: 2217

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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