Wroom

Wroom turns an ordinary dining room into a racetrack where two tiny red iron cars animate childhood imagination. The protagonists, a 1953 Chevrolet 1100 and a 1954 Magirus Deutz fire engine, are treated with attention to material detail; their red paint, scratches and the small opening doors and cabinets become narrative elements that give each toy a distinct personality.
The direction and cinematography play with scale and perspective. Close-ups of tires and the way light pools on the wooden table create a strong depth of field that highlights the toys motion. Low camera angles and micro camera movements give the vehicles an impression of speed and weight, while editing builds momentum through short rhythmic sequences of drifts and daring maneuvers.
Sound design acts as the voice of the imagination. The cheering of an imaginary audience, bursts of laughter and the subtle noises of wheels compose a theatrical atmosphere that contrasts with the sleeping household. Practical effects and a focus on the tactile quality of objects increase the immediacy of play and transform domestic space into a stage.
Produced as a postgraduate project in 2023 2024, the film examines play as ritual, gratitude as a performative gesture and the power of micro-narratives inside confined spaces. The final act, when the small doors and side cabinets are flung open in thanks to the imaginary crowd, reads like a small bow. The result is an intimate, handcrafted celebration of creativity, memory and the way we animate the world with imagination.












