Wroom

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Views: 954
The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds. They spin around of the dining room of their home, with dangerous maneuvers and endless drifts, while an imaginary audience cheers their fights, with hilarious moments of laughter, while the rest of the family sleeps. As they are taking their final race with breath taking dtifts, they end their race by opening wide their small doors and side cabinets, showing gratitude to their fantastic audience, who have been cheering them on throughout their race.


Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Natural Perversion
Luc Messinezis
Natural Perversion
Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
Forest of Winds
Orestis Dimopoulos
Forest of Winds
Panopticon
Lampros Marios Pavlakis
Panopticon
Finem
Fani Arapi
Finem
Chasing Sugar
Rania Mastrosavva
Chasing Sugar
Windows
Konstantina Kaika
Windows
Dharmadhatu
Martha Gogakou
Dharmadhatu
Phoenix
Christina Kalantzi
Phoenix
Audio Crossings
Views: 1187

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Natural Perversion
Views: 1421

In the realm of acoustic hyper-reality we meet aural simulacra of the order of maleficence. These are signals that mask and denature a profound acoustic reality. They are referential and representational, but in a way that they dissimulate reality and become its twisted Doppelgängers. Simulacra of the order of maleficence are perversions of reality. With the sound artwork ‘Natural Perversion’ Through a set of sonic processes the artist delves into autogenerative, autopoietic, responsive and biomimetic modes of creation exploring how the original naturally produced audio signal can be transformed into a sonic caricature and depending on the way it balances between its signifier and its signified aspect, it may re-interpret naturally produced concrete audible events into a musical language which serves both the acousmatic and the non-cochlear approaches to contemporary sound art.

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Demetris: A Visual Artist
Views: 2053

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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Forest of Winds
Views: 1449

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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Panopticon
Views: 940

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Finem
Views: 1175

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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Chasing Sugar
Views: 1891

Zoe is a 25 year-old student, living in Corfu island, Greece with her only friend and roommate Anne. Waking up late an afternoon Zoe realises that her friend is missing and she goes out at night alone in search of her. The strangely empty and quiet town, a series of bizzare events and the sense that she's been followed gives her the realization that something strange is going on and her eager to find her friend grows stronger.
At that time she comes across a dark human figure that wants to capture her. Trying to escape, Zoe ends up in a white room with nothing but a mirror inside.
As she walks closer to the mirror she sees that someone is trapped inside a room. Thinking that it's her friend Anne she reaches and goes through the mirror into that other room.
As she sits down next to the other person, thinking that she is Anne, she realizes it's her own self. In a desperate and decisive moment she tries to save her double, only to realize that her double can not cross to the other side of the mirror. Realizing that there's no way out the double lets go of Zoes hand.
Zoe wakes up in her room in the morning, gets dressed and goes for a walk by the sea in the now fully alive and noisy town. As she stands and stares at the waves she meets a girl named Anne sitting nearby. After the two girls meet they sit by the sea talking.

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Windows
Views: 1077

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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Dharmadhatu
Views: 2048

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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Phoenix
Views: 2246

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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