Wroom

work-image
Views: 1142
The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds. They spin around of the dining room of their home, with dangerous maneuvers and endless drifts, while an imaginary audience cheers their fights, with hilarious moments of laughter, while the rest of the family sleeps. As they are taking their final race with breath taking dtifts, they end their race by opening wide their small doors and side cabinets, showing gratitude to their fantastic audience, who have been cheering them on throughout their race.


Sound Art
Sound Art
Ticket
Marina Kappou
Ticket
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
Windows
Konstantina Kaika
Windows
Me, myself & ai
Sofi Moutafi
Me, myself & ai
BLAH
Laura Konti
BLAH
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Finem
Fani Arapi
Finem
The failure of rationalization
Agatha Mingou
The failure of rationalization
Ticket
Views: 1545

documentary - Narrated by Christina Koblitsi

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Bouquets: Artifact Conglomerations
Views: 1420

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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Windows
Views: 1190

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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Me, myself & ai
Views: 1425

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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BLAH
Views: 2247

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Audio Crossings
Views: 1411

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Hear the Shape-See the Sound
Views: 2158

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Finem
Views: 1402

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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The failure of rationalization
Views: 1442

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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