Wroom

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Views: 1180
The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds. They spin around of the dining room of their home, with dangerous maneuvers and endless drifts, while an imaginary audience cheers their fights, with hilarious moments of laughter, while the rest of the family sleeps. As they are taking their final race with breath taking dtifts, they end their race by opening wide their small doors and side cabinets, showing gratitude to their fantastic audience, who have been cheering them on throughout their race.


Forest of Winds
Orestis Dimopoulos
Forest of Winds
One week in ten minutes
Giota Andriakaina
One week in ten minutes
In between moments
Sofia Androutsopoulou
In between moments
Sound Art
Sound Art
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
ATHENDS
Giorgos Polymeropoulos
ATHENDS
SpacelSelf
Ioanna Mazi
SpacelSelf
Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
Confusion
Fani Kesidou
Confusion
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Forest of Winds
Views: 1708

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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One week in ten minutes
Views: 1985

One week in ten minutes is a video in which the recording of unboxing, the act of opening the boxes, confronts the viewer with the repeated search in empty boxes that contain absolutely nothing. Each box is the promise of a gift which is to come, promising a gift whose dispatchment is always deferred.

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In between moments
Views: 1174

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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Bouquets: Artifact Conglomerations
Views: 1451

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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ATHENDS
Views: 1174

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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SpacelSelf
Views: 1223

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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Demetris: A Visual Artist
Views: 2322

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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Confusion
Views: 1146

An interactive symbolic work consisting of a wire brain construction is presented. 

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 2048

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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