Changing room

work-image
Views: 699
A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. The viewer, putting on the headphones and listening to the lingering sounds with the nightmarish voices and at the end the breath that slowly fades away, is forced to feel and experience the pain and terror that man experiences.


7500+1 sculptures
7500+1 sculptures
Something Goes
Georgia Skartadou
Something Goes
Sound Art
Sound Art
Confusion
Fani Kesidou
Confusion
Ticket
Marina Kappou
Ticket
Negative Buoyancy, the story of a freediver
Dimitra Delfi
Negative Buoyancy, the story of a freediver
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Filter Bubbles
Filter Bubbles
Where do I exist?
Sousana Romanidou
Where do I exist?
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
7500+1 sculptures
Views: 1096

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

Read more
Something Goes
Views: 2199

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

Read more
Confusion
Views: 1005

An interactive symbolic work consisting of a wire brain construction is presented. 

Read more
Ticket
Views: 1413

documentary - Narrated by Christina Koblitsi

Read more
Negative Buoyancy, the story of a freediver
Views: 2116

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.

Read more
Audio Crossings
Views: 1292

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

Read more
Filter Bubbles
Views: 1143

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

Read more
Where do I exist?
Views: 2381

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

Read more
Hear the Shape-See the Sound
Views: 2068

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

Read more
Terms of use:

These works may be saved and copied for your personal and scholarly purposes. These works are protected by intellectual rights license Creative Commons:
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

Free public access to these works is allowed. Any interested party can freely copy and redistribute the material in any medium or format, provided appropriate credit is given to the original work and its creator. These works cannot be remixed, transformed, build upon, or used for commercial purposes.

AVARTS IONIAN UNIVERSITY

Fatal error: Uncaught Error: Call to undefined function create_session() in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php:642 Stack trace: #0 /opt/websites/main/depts/avarts/portfolio/index.php(237): portfolio_update_session() #1 {main} thrown in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php on line 642