Panopticon

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Views: 568

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

The project is currently under construction and consists of an abstract representation of the World Map drawn on the floor from cables which connect Piezo sensors to a Raspberry Pi 4 Single Board Computer and which get activated when pressed , producing sounds related to the country in which the corresponding sensor is placed on the floor.

A Webcam will be placed on the ceiling, which will be connected to the Raspberry Pi and will recognize the viewer's position in space and other characteristics about the viewer , thus contributing to the creation of the feeling of being watched.



ΟBLIVION: A Rotoscoping Videoclip
Sosanna Natalia Tsaousi
ΟBLIVION: A Rotoscoping Videoclip
DeepRedShip
Christina Sfakianaki
DeepRedShip
Eterotopia
Ioanna Tzampa
Eterotopia
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
Changing room
Nektarios Pachiadakis
Changing room
Sound Art
Sound Art
Inner Journey
Eleni Mitrouska
Inner Journey
Negative Buoyancy, the story of a freediver
Dimitra Delfi
Negative Buoyancy, the story of a freediver
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
ΟBLIVION: A Rotoscoping Videoclip
Views: 1548

This thesis is about the production, direction and animation οf a contemporary dance music video lasting four (4) minutes. Its title is "OBLIVION: Music video using the Rotoscoping technique". Its subject is the loss of a great summer love and the pain that comes when this love is over. Its goal for all of its elements be to harmoniously joined together i. e. the dance, the surroundings, the colors, the music and the animation so as to make the viewer feel nostalgic and melancholic.

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DeepRedShip
Views: 826

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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Eterotopia
Views: 844

Eterotopia. Place within a Place that violates real time.

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State Of Affairs
Views: 1730

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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Changing room
Views: 523

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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Negative Buoyancy, the story of a freediver
Views: 1622

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.

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Me, herself & ai
Views: 957

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1604

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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AVARTS IONIAN UNIVERSITY

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