Panopticon

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Views: 1156

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

The project is currently under construction and consists of an abstract representation of the World Map drawn on the floor from cables which connect Piezo sensors to a Raspberry Pi 4 Single Board Computer and which get activated when pressed , producing sounds related to the country in which the corresponding sensor is placed on the floor.

A Webcam will be placed on the ceiling, which will be connected to the Raspberry Pi and will recognize the viewer's position in space and other characteristics about the viewer , thus contributing to the creation of the feeling of being watched.



At some point it will overflow
Joanna Poupaki
At some point it will overflow
Chasing Sugar
Rania Mastrosavva
Chasing Sugar
Something Goes
Georgia Skartadou
Something Goes
BLAH
Laura Konti
BLAH
Finem
Fani Arapi
Finem
Metamorphosis
Charis Myrsilidi
Metamorphosis
Filter Bubbles
Filter Bubbles
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Voices in our heads
Valassia Dodoulou
Voices in our heads
Confusion
Fani Kesidou
Confusion
At some point it will overflow
Views: 1403

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Chasing Sugar
Views: 2086

Zoe is a 25 year-old student, living in Corfu island, Greece with her only friend and roommate Anne. Waking up late an afternoon Zoe realises that her friend is missing and she goes out at night alone in search of her. The strangely empty and quiet town, a series of bizzare events and the sense that she's been followed gives her the realization that something strange is going on and her eager to find her friend grows stronger.
At that time she comes across a dark human figure that wants to capture her. Trying to escape, Zoe ends up in a white room with nothing but a mirror inside.
As she walks closer to the mirror she sees that someone is trapped inside a room. Thinking that it's her friend Anne she reaches and goes through the mirror into that other room.
As she sits down next to the other person, thinking that she is Anne, she realizes it's her own self. In a desperate and decisive moment she tries to save her double, only to realize that her double can not cross to the other side of the mirror. Realizing that there's no way out the double lets go of Zoes hand.
Zoe wakes up in her room in the morning, gets dressed and goes for a walk by the sea in the now fully alive and noisy town. As she stands and stares at the waves she meets a girl named Anne sitting nearby. After the two girls meet they sit by the sea talking.

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Something Goes
Views: 2308

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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BLAH
Views: 2258

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Finem
Views: 1419

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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Metamorphosis
Views: 2122

The subject of Charis Myrsilidi’s thesis concerns the transfer of literary text to image. The excerpts of the selected texts are stories from the Grimm brothers' fairy tales and the connecting link is the pattern of transformation (metamorphosis). The presentation of the practical part of the thesis concerns an installation with clay sculptures, sound track and lighting. The sculptural space is formed by Charis Myrsilidi, a student of the Department of Audio Visual Arts and the sound by the composer Ioannis Konsolakis.

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Filter Bubbles
Views: 1215

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Paralysis by Analysis
Views: 938

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Voices in our heads
Views: 1431

Α video art piece with performance and art installation elements in public space.

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Confusion
Views: 1114

An interactive symbolic work consisting of a wire brain construction is presented. 

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