Panopticon

work-image
Views: 1174

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

The project is currently under construction and consists of an abstract representation of the World Map drawn on the floor from cables which connect Piezo sensors to a Raspberry Pi 4 Single Board Computer and which get activated when pressed , producing sounds related to the country in which the corresponding sensor is placed on the floor.

A Webcam will be placed on the ceiling, which will be connected to the Raspberry Pi and will recognize the viewer's position in space and other characteristics about the viewer , thus contributing to the creation of the feeling of being watched.



Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
At some point it will overflow
Joanna Poupaki
At some point it will overflow
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Fear - Hope
Outsika Chrysavgi
Fear - Hope
In between moments
Sofia Androutsopoulou
In between moments
Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
Phoenix
Christina Kalantzi
Phoenix
The Room
The Room
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Paralysis by Analysis
Views: 947

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Riot - Strike - Riot
Views: 1826

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

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At some point it will overflow
Views: 1433

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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The dream 2- Intersections
Views: 1504

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Fear - Hope
Views: 2058

Presentation of 3d projection mapping, on Church of Panagia ton Xenon, Kyra - Faneromeni (Old Town, Corfu, Greece), October 2, 2020 at 10:00.

In the dissertation, following the strategy of deliberate ambiguity and crossing different eras, we go through a path of images and information, which express hope and fear in various fields and they characterize every culture and every society.

At the same time, moving from formalism to realism, it emerges that the Aristotelian definition of the representational unity of space-time-action is no longer valid in art. Undoubtedly, the formalist movement has shown that planes are understood not only as sequences of logical units, but also as theoretical or ideological conceptions, where their connection is not legitimized on the basis of the principle of space-time unit, but by some abstract theoretical model, such as is the model of metaphor, the path through contradictions, symbolism and anything else that enhances the removal of the theoretical model. But also internal realism, which is not a theory of truth, highlights the convergence of two seemingly incompatible ideas.

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In between moments
Views: 1175

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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Phoenix
Views: 2562

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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The Room
Views: 1877

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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The metaphor to the coexistence of real and digital space
Views: 2572

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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