Binary Stitches

work-image
Views: 163

Project in the context of the course "Interactive Environments - Installations"

"Binary Stitches" is a captivating exploration of the intersection between tradition and technology. Through the ancient craft of knitting, the artist creates a series of visually striking barcodes using the Code 39 system. As a whole the 22 knitted pieces becomes a unique representation of Malevich's quote, "With the most primitive means, the artist creates something which the most ingenious and efficient technology will never be able to create." By bridging the gap between traditional craft techniques and modern symbolic language, the artwork invites viewers to contemplate the timeless power of human creativity in the digital age.



BLAH
Laura Konti
BLAH
Panopticon
Lampros Marios Pavlakis
Panopticon
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Confusion
Fani Kesidou
Confusion
Something Goes
Georgia Skartadou
Something Goes
Dissolving
Evangelos Aslanidis
Dissolving
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Private - Public
Dimitra Politi
Private - Public
ATHENDS
Giorgos Polymeropoulos
ATHENDS
BLAH
Views: 955

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Panopticon
Views: 149

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 914

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Audio Crossings
Views: 185

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Confusion
Views: 140

An interactive symbolic work consisting of a wire brain construction is presented. 

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Something Goes
Views: 1001

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Dissolving
Views: 159

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. 

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Hear the Shape-See the Sound
Views: 844

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Private - Public
Views: 211

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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ATHENDS
Views: 158

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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