Binary Stitches

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Views: 715

Project in the context of the course "Interactive Environments - Installations"

"Binary Stitches" is a captivating exploration of the intersection between tradition and technology. Through the ancient craft of knitting, the artist creates a series of visually striking barcodes using the Code 39 system. As a whole the 22 knitted pieces becomes a unique representation of Malevich's quote, "With the most primitive means, the artist creates something which the most ingenious and efficient technology will never be able to create." By bridging the gap between traditional craft techniques and modern symbolic language, the artwork invites viewers to contemplate the timeless power of human creativity in the digital age.



BLAH
Laura Konti
BLAH
Me, myself & ai
Sofi Moutafi
Me, myself & ai
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Filter Bubbles
Filter Bubbles
Something Goes
Georgia Skartadou
Something Goes
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Where do I exist?
Sousana Romanidou
Where do I exist?
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Confusion
Fani Kesidou
Confusion
Panopticon
Lampros Marios Pavlakis
Panopticon
BLAH
Views: 1910

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Me, myself & ai
Views: 1115

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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ATHENDS
Views: 847

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Filter Bubbles
Views: 1033

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Something Goes
Views: 1986

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1819

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Where do I exist?
Views: 2155

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Audio Crossings
Views: 1089

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Confusion
Views: 806

An interactive symbolic work consisting of a wire brain construction is presented. 

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Panopticon
Views: 861

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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AVARTS IONIAN UNIVERSITY

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