Paralysis by Analysis

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Views: 318

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively. Initially, it is a two-layered audio-reactive visual piece influenced by the musical composition being played. Subsequently, we transition into three dimensions where we observe a system of particles being born, evolving, and dying, while simultaneously, the musical piece has transformed into a hypnotic drone. With this piece, Evangelos attempts to narrate and describe the phenomenon and psychological burden of information overload, a process in which we continuously receive stimuli and data that we try to process and assimilate. For this purpose, we borrow the term "Paralysis by Analysis," an economics studies term, which expresses a disturbance in thinking, the process of information processing, and ultimately the inability to make decisions due to the enormous volume of data we receive. According to this terminology, a person, unable to analyze the entirety of the options available to them (due to the abundance of information), struggles to make decisions and choose the appropriate option for them. The variables are too many, and the person buckles under their weight, unable to balance and analyze them. The work has been created in the environment of visual programming TouchDesigner, and the musical piece is derived from Evangelos's personal discography.



The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Where do I exist?
Sousana Romanidou
Where do I exist?
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Metamorphosis
Charis Myrsilidi
Metamorphosis
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Inner Journey
Eleni Mitrouska
Inner Journey
Filter Bubbles
Filter Bubbles
Dharmadhatu
Martha Gogakou
Dharmadhatu
BRAIN_RINTH
BRAIN_RINTH
Above + Extras
Sarantis-Georgios Bismpikopoulos
Above + Extras
The dream 2- Intersections
Views: 458

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Where do I exist?
Views: 1313

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Me, myself & ai
Views: 424

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Metamorphosis
Views: 1123

The subject of Charis Myrsilidi’s thesis concerns the transfer of literary text to image. The excerpts of the selected texts are stories from the Grimm brothers' fairy tales and the connecting link is the pattern of transformation (metamorphosis). The presentation of the practical part of the thesis concerns an installation with clay sculptures, sound track and lighting. The sculptural space is formed by Charis Myrsilidi, a student of the Department of Audio Visual Arts and the sound by the composer Ioannis Konsolakis.

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The metaphor to the coexistence of real and digital space
Views: 1408

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Filter Bubbles
Views: 421

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Dharmadhatu
Views: 1135

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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BRAIN_RINTH
Views: 1034

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Above + Extras
Views: 768

Illustrated Comic: "Ellio, a young boy aspired to become one of the greatest mechanics/inventors in the whole country, embarks on an adventure along with an unusual robor companion, named RIC. Their goal, to rescue Ellio's Idol dr.Woo from a criminal gang." Plus 17 digital character designs/sheets.

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