Paralysis by Analysis

work-image
Views: 299

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively. Initially, it is a two-layered audio-reactive visual piece influenced by the musical composition being played. Subsequently, we transition into three dimensions where we observe a system of particles being born, evolving, and dying, while simultaneously, the musical piece has transformed into a hypnotic drone. With this piece, Evangelos attempts to narrate and describe the phenomenon and psychological burden of information overload, a process in which we continuously receive stimuli and data that we try to process and assimilate. For this purpose, we borrow the term "Paralysis by Analysis," an economics studies term, which expresses a disturbance in thinking, the process of information processing, and ultimately the inability to make decisions due to the enormous volume of data we receive. According to this terminology, a person, unable to analyze the entirety of the options available to them (due to the abundance of information), struggles to make decisions and choose the appropriate option for them. The variables are too many, and the person buckles under their weight, unable to balance and analyze them. The work has been created in the environment of visual programming TouchDesigner, and the musical piece is derived from Evangelos's personal discography.



Inside the body
Eleni Mitrouska
Inside the body
Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
In between moments
Sofia Androutsopoulou
In between moments
Visualisation of the sound piece: "Orthogenesis"
Leonidas Douras
Visualisation of the sound piece: "Orthogenesis"
Above + Extras
Sarantis-Georgios Bismpikopoulos
Above + Extras
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Athens, my love
Dimitris Kechris
Athens, my love
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
BRAIN_RINTH
BRAIN_RINTH
become
become
Inside the body
Views: 369

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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Demetris: A Visual Artist
Views: 1155

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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In between moments
Views: 394

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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Above + Extras
Views: 747

Illustrated Comic: "Ellio, a young boy aspired to become one of the greatest mechanics/inventors in the whole country, embarks on an adventure along with an unusual robor companion, named RIC. Their goal, to rescue Ellio's Idol dr.Woo from a criminal gang." Plus 17 digital character designs/sheets.

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At some point it will overflow
Views: 404

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Athens, my love
Views: 318

An essay-film which looks for mnemic traces of major political events inscribed in the body of the metropolitan entity of Athens.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1100

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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BRAIN_RINTH
Views: 1008

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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become
Views: 834

In this video art work 39 persons of different ages are invited to sit in front of the same black door, talk about their favourite object and in what, by using this object, they could be transformed. In the final cut only the silent expressions are kept.

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