Paralysis by Analysis

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Views: 222

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively. Initially, it is a two-layered audio-reactive visual piece influenced by the musical composition being played. Subsequently, we transition into three dimensions where we observe a system of particles being born, evolving, and dying, while simultaneously, the musical piece has transformed into a hypnotic drone. With this piece, Evangelos attempts to narrate and describe the phenomenon and psychological burden of information overload, a process in which we continuously receive stimuli and data that we try to process and assimilate. For this purpose, we borrow the term "Paralysis by Analysis," an economics studies term, which expresses a disturbance in thinking, the process of information processing, and ultimately the inability to make decisions due to the enormous volume of data we receive. According to this terminology, a person, unable to analyze the entirety of the options available to them (due to the abundance of information), struggles to make decisions and choose the appropriate option for them. The variables are too many, and the person buckles under their weight, unable to balance and analyze them. The work has been created in the environment of visual programming TouchDesigner, and the musical piece is derived from Evangelos's personal discography.



The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Inside the body
Eleni Mitrouska
Inside the body
At some point it will overflow
Joanna Poupaki
At some point it will overflow
In between moments
Sofia Androutsopoulou
In between moments
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Ioanna Mazi
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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Visualization of the sound piece “Remains of Rays”
Leonidas Douras
Visualization of the sound piece “Remains of Rays”
Something Goes
Georgia Skartadou
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Audio Crossings
Konstantinos Tsioutas
Audio Crossings
The metaphor to the coexistence of real and digital space
Views: 1250

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Inside the body
Views: 265

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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At some point it will overflow
Views: 299

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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In between moments
Views: 282

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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SpacelSelf
Views: 225

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 999

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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The dream 2- Intersections
Views: 330

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Visualization of the sound piece “Remains of Rays”
Views: 687

Visualization of the sound piece “Yves De Mey - Remains of Rays [Spectrum Spools]”

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Something Goes
Views: 1083

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Audio Crossings
Views: 268

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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