Paralysis by Analysis

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Views: 130

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively. Initially, it is a two-layered audio-reactive visual piece influenced by the musical composition being played. Subsequently, we transition into three dimensions where we observe a system of particles being born, evolving, and dying, while simultaneously, the musical piece has transformed into a hypnotic drone. With this piece, Evangelos attempts to narrate and describe the phenomenon and psychological burden of information overload, a process in which we continuously receive stimuli and data that we try to process and assimilate. For this purpose, we borrow the term "Paralysis by Analysis," an economics studies term, which expresses a disturbance in thinking, the process of information processing, and ultimately the inability to make decisions due to the enormous volume of data we receive. According to this terminology, a person, unable to analyze the entirety of the options available to them (due to the abundance of information), struggles to make decisions and choose the appropriate option for them. The variables are too many, and the person buckles under their weight, unable to balance and analyze them. The work has been created in the environment of visual programming TouchDesigner, and the musical piece is derived from Evangelos's personal discography.



Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
Amateur actor
Lefteris Keteoglou
Amateur actor
Intersecting Worlds
Intersecting Worlds
Eterotopia
Ioanna Tzampa
Eterotopia
Where do I exist?
Sousana Romanidou
Where do I exist?
Visualisation of the sound piece: "Orthogenesis"
Leonidas Douras
Visualisation of the sound piece: "Orthogenesis"
Allimonò
Allimonò
The failure of rationalization
Agatha Mingou
The failure of rationalization
Forest of Winds
Orestis Dimopoulos
Forest of Winds
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Bouquets: Artifact Conglomerations
Views: 314

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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Amateur actor
Views: 1060

A professional electrician works in the villa of the rich professional actor. The electrician is also an amateur theater actor. The love of the amateur actor seems to be greater than the famous actor. The famous actor tries to make money but the amateur tries to do what he loves.

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Intersecting Worlds
Views: 226

Creation of a group installation entitled Intersecting Worlds. The installation raises questions about the diversity and dynamics of the digital world, the limits and possibilities of technology and how it interacts and transforms contemporary life, creating new stimuli and a new way of looking at everyday life.

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Eterotopia
Views: 190

Eterotopia. Place within a Place that violates real time.

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Where do I exist?
Views: 1028

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Allimonò
Views: 807

The fulfillment of a last wish leads Filippo to a retrospection from the mountains of Epirus to the recent past of the year 1945. His meeting with his history revives the memory of a whole village, unfolding the relations and the bonding of two peoples against the commands of an era, which is not as far as we think.

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The failure of rationalization
Views: 175

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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Forest of Winds
Views: 807

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 834

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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