7500+1 sculptures

work-image
Views: 1015

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space. The endless flow of different aspects and versions of the sculpture's form transports the sculpture from space to time, removing the limitations... In addition, the use of a projection screen adds to the space of sculpture a ”living” object -the moving image- that formally and technically does not belong to it. The Video is shown with the courtesy of Batagianni Gallery.



Ruta
Marilu Theologiti
Ruta
Phoenix
Christina Kalantzi
Phoenix
Changing room
Nektarios Pachiadakis
Changing room
"ano” + "throsko”
"ano” + "throsko”
The Room
The Room
Panopticon
Lampros Marios Pavlakis
Panopticon
Voices in our heads
Valassia Dodoulou
Voices in our heads
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Cycle Level
Μaria Stella Lemoni Theodorou
Cycle Level
Ruta
Views: 2216

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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Phoenix
Views: 2277

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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Changing room
Views: 683

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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"ano” + "throsko”
Views: 1229

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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The Room
Views: 1674

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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Panopticon
Views: 960

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Voices in our heads
Views: 1226

Α video art piece with performance and art installation elements in public space.

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The metaphor to the coexistence of real and digital space
Views: 2314

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Méliès Trilogy
Views: 94

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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AVARTS IONIAN UNIVERSITY

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