7500+1 sculptures

work-image
Views: 1303

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space. The endless flow of different aspects and versions of the sculpture's form transports the sculpture from space to time, removing the limitations... In addition, the use of a projection screen adds to the space of sculpture a ”living” object -the moving image- that formally and technically does not belong to it. The Video is shown with the courtesy of Batagianni Gallery.



The Room
The Room
DeepRedShip
Christina Sfakianaki
DeepRedShip
Bread And A Blanket
Dimitris Gkrintzos
Bread And A Blanket
Yorgos Psailas - A portrait of the British Cemetery caretaker
Spyros Christoforatos
Yorgos Psailas - A portrait of the British Cemetery caretaker
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Me, myself & ai
Sofi Moutafi
Me, myself & ai
The chained elephant
Alkistis Papa
The chained elephant
Something Goes
Georgia Skartadou
Something Goes
Panopticon
Lampros Marios Pavlakis
Panopticon
The Room
Views: 1936

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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DeepRedShip
Views: 1257

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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Bread And A Blanket
Views: 2187

It’s Monday, the 13th of December 1943, the small town of Kalavryta is set on fire by the occupation army of Nazi Germany while the entire male population is being gathered on a nearby hill and shot dead. This war crime will go down in history, along with the massacre of Acqui Division, as the largest mass killing in Greece during WWII. Three men who witnessed these events as kids, locked up with the rest women, children and elderly people in Kalavryta’s primary school, recall this traumatic experience.

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Yorgos Psailas - A portrait of the British Cemetery caretaker
Views: 2292

A short documentary, based on the theory of Observational Cinema. It is the portrait of the caretaker of the British Cemetery in the island of Corfu, Greece, Mr. Yorgos Psailas. The documentary deals with his daily life in the cemetery. Mr. Psailas also recounts the most important moments of his life as well as his thoughts about life and death.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 2075

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Hear the Shape-See the Sound
Views: 2255

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Me, myself & ai
Views: 1525

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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The chained elephant
Views: 2663

The project is the animation of the fairy tale "The chained elephant". "The Chained Elephant" is one of the stories of psychiatrist Jorge Bukay from his book "Let me tell you a story" which he tells to his client. It refers to a child' s question who notices that a huge circus elephant remains tied to a small stick without trying to free itself and without protesting. The circus elephant remained tied to his tiny stick because "the memory of the weakness he felt shortly after his birth is etched in his memory."

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Something Goes
Views: 2394

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Panopticon
Views: 1241

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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AVARTS IONIAN UNIVERSITY

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