7500+1 sculptures

work-image
Views: 863

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space. The endless flow of different aspects and versions of the sculpture's form transports the sculpture from space to time, removing the limitations... In addition, the use of a projection screen adds to the space of sculpture a ”living” object -the moving image- that formally and technically does not belong to it. The Video is shown with the courtesy of Batagianni Gallery.



SpacelSelf
Ioanna Mazi
SpacelSelf
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
In between moments
Sofia Androutsopoulou
In between moments
Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
Quarantine Self Portait
Quarantine Self Portait
Me, myself & ai
Sofi Moutafi
Me, myself & ai
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
SpacelSelf
Views: 905

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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Me, herself & ai
Views: 1148

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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In between moments
Views: 939

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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Paralysis by Analysis
Views: 759

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Riot - Strike - Riot
Views: 1447

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

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Bouquets: Artifact Conglomerations
Views: 1203

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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Quarantine Self Portait
Views: 1189

The quarantine's experience time has functioned as a humanized time. Its previous social barbarity was imprisoned in the familiar cage of my soul and became my creation time. Each day was my friend, an eternal circular and dynamic present, a consciousness without conflicts. It was like an eternity that is experienced differently every moment. An unprecedented form of stillness gripped me and perpetuated in many abstract fragments which finally formed the new texture of my existence, in this peculiar isolation. I became from the carcass of time I was before, its qualitative disintegration… Reality was distorted and experienced illusively. The time from the alienation that was before, was transformed and became the cover for the scratched truth of myself. This kind of time my conscience had dreamed to live.

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Me, myself & ai
Views: 1073

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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INRIRI - Interactive Audiovisual Theatrical Performance
Views: 1866

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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