Audio Crossings

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Views: 1468

Interactive Audio Installation
Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens. Specific spots in the surrounding space can cause crossings of the audio sources, either additive or subtractive, resulting in an either silent, noisy, subsonic or granular synthesis. People interact with the sonic environment by moving around causing random crossings and changing the audio behaviour of the space.



Eterotopia
Ioanna Tzampa
Eterotopia
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
7500+1 sculptures
7500+1 sculptures
Ticket
Marina Kappou
Ticket
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
"ano” + "throsko”
"ano” + "throsko”
Chasing Sugar
Rania Mastrosavva
Chasing Sugar
Wroom
Konstantia Makri
Wroom
The failure of rationalization
Agatha Mingou
The failure of rationalization
Phoenix
Christina Kalantzi
Phoenix
Eterotopia
Views: 1498

Eterotopia. Place within a Place that violates real time.

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Bouquets: Artifact Conglomerations
Views: 1453

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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7500+1 sculptures
Views: 1259

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

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Ticket
Views: 1606

documentary - Narrated by Christina Koblitsi

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Hear the Shape-See the Sound
Views: 2214

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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"ano” + "throsko”
Views: 1464

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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Chasing Sugar
Views: 2118

Zoe is a 25 year-old student, living in Corfu island, Greece with her only friend and roommate Anne. Waking up late an afternoon Zoe realises that her friend is missing and she goes out at night alone in search of her. The strangely empty and quiet town, a series of bizzare events and the sense that she's been followed gives her the realization that something strange is going on and her eager to find her friend grows stronger.
At that time she comes across a dark human figure that wants to capture her. Trying to escape, Zoe ends up in a white room with nothing but a mirror inside.
As she walks closer to the mirror she sees that someone is trapped inside a room. Thinking that it's her friend Anne she reaches and goes through the mirror into that other room.
As she sits down next to the other person, thinking that she is Anne, she realizes it's her own self. In a desperate and decisive moment she tries to save her double, only to realize that her double can not cross to the other side of the mirror. Realizing that there's no way out the double lets go of Zoes hand.
Zoe wakes up in her room in the morning, gets dressed and goes for a walk by the sea in the now fully alive and noisy town. As she stands and stares at the waves she meets a girl named Anne sitting nearby. After the two girls meet they sit by the sea talking.

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Wroom
Views: 1189

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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The failure of rationalization
Views: 1487

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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Phoenix
Views: 2572

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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