Audio Crossings

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Views: 1490

Interactive Audio Installation
Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens. Specific spots in the surrounding space can cause crossings of the audio sources, either additive or subtractive, resulting in an either silent, noisy, subsonic or granular synthesis. People interact with the sonic environment by moving around causing random crossings and changing the audio behaviour of the space.



become
become
SocialGR
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SocialGR
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ΟBLIVION: A Rotoscoping Videoclip
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SocialGR
Views: 1878

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ΟBLIVION: A Rotoscoping Videoclip
Views: 2275

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At some point it will overflow
Views: 1468

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Views: 1218

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Α video art piece with performance and art installation elements in public space.

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Views: 960

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Natural Perversion
Views: 1663

In the realm of acoustic hyper-reality we meet aural simulacra of the order of maleficence. These are signals that mask and denature a profound acoustic reality. They are referential and representational, but in a way that they dissimulate reality and become its twisted Doppelgängers. Simulacra of the order of maleficence are perversions of reality. With the sound artwork ‘Natural Perversion’ Through a set of sonic processes the artist delves into autogenerative, autopoietic, responsive and biomimetic modes of creation exploring how the original naturally produced audio signal can be transformed into a sonic caricature and depending on the way it balances between its signifier and its signified aspect, it may re-interpret naturally produced concrete audible events into a musical language which serves both the acousmatic and the non-cochlear approaches to contemporary sound art.

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AVARTS IONIAN UNIVERSITY

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