Audio Crossings

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Views: 1073

Interactive Audio Installation
Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens. Specific spots in the surrounding space can cause crossings of the audio sources, either additive or subtractive, resulting in an either silent, noisy, subsonic or granular synthesis. People interact with the sonic environment by moving around causing random crossings and changing the audio behaviour of the space.



EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
The Last One Never Laughs
Stratis Alvanos
The Last One Never Laughs
"ano” + "throsko”
"ano” + "throsko”
Amateur actor
Lefteris Keteoglou
Amateur actor
Dharmadhatu
Martha Gogakou
Dharmadhatu
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
The Room
The Room
SpacelSelf
Ioanna Mazi
SpacelSelf
Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1811

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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The Last One Never Laughs
Views: 1291

A journalist, who has lost his identity, visits an uncanny land, in which the smile is banned by law. He feels lost in its dystopia, consisted of self-destructive people, who deplore the smile. He gains many personal experiences that make him unaware of his aim and his human state as well. Will he eventually be able to find a way out?

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"ano” + "throsko”
Views: 1093

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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Amateur actor
Views: 2059

A professional electrician works in the villa of the rich professional actor. The electrician is also an amateur theater actor. The love of the amateur actor seems to be greater than the famous actor. The famous actor tries to make money but the amateur tries to do what he loves.

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Dharmadhatu
Views: 1933

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

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At some point it will overflow
Views: 1063

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Bouquets: Artifact Conglomerations
Views: 1212

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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The Room
Views: 1545

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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SpacelSelf
Views: 922

Α work based on the rules of kinetic poetry and explores the relationship between Space and Self. The Space defined by our Self [Ego] is malleable, it changes and interacts with the Space of Others. Physical and non-physical, the Space covered by the Ego is hetero-determined and constantly changing in eternity.

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