Repetition is the Mother of all Disease

Views: 990
The project "Repetition is the Mother of all Disease" is an interactive installation created in the context of the course "Interactive Environments - Installations" of the Postgraduate Programme "Audiovisual Arts in the Digital Age" of the Department of Audio and Visual Arts of the Ionian University. The project was made of old-school books, fabric, conductive paint, an Arduino microcontroller, a DFplayer mini and a speaker. As the visitors touch the black conductive paint in different places, various sounds are heard related to the Greek education system and how this favours memorization instead of the students' critical thinking. Through this interaction, the gaps in memory resulting from this approach are highlighted, and the artwork prompts visitors to question the nature of education and the role of memory in the creation of knowledge.


BLAH
Laura Konti
BLAH
Dissolving
Evangelos Aslanidis
Dissolving
Where do I exist?
Sousana Romanidou
Where do I exist?
Filter Bubbles
Filter Bubbles
Private - Public
Dimitra Politi
Private - Public
Confusion
Fani Kesidou
Confusion
Binary Stitches
Tinatini Popiashvili
Binary Stitches
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Panopticon
Lampros Marios Pavlakis
Panopticon
BLAH
Views: 2327

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Dissolving
Views: 858

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. 

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Where do I exist?
Views: 2569

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Filter Bubbles
Views: 1256

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Private - Public
Views: 1491

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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Confusion
Views: 1175

An interactive symbolic work consisting of a wire brain construction is presented. 

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Binary Stitches
Views: 964

"Binary Stitches" is a captivating exploration of the intersection between tradition and technology. 

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The metaphor to the coexistence of real and digital space
Views: 2600

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Me, myself & ai
Views: 1503

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Panopticon
Views: 1217

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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