Repetition is the Mother of all Disease

Views: 788
The project "Repetition is the Mother of all Disease" is an interactive installation created in the context of the course "Interactive Environments - Installations" of the Postgraduate Programme "Audiovisual Arts in the Digital Age" of the Department of Audio and Visual Arts of the Ionian University. The project was made of old-school books, fabric, conductive paint, an Arduino microcontroller, a DFplayer mini and a speaker. As the visitors touch the black conductive paint in different places, various sounds are heard related to the Greek education system and how this favours memorization instead of the students' critical thinking. Through this interaction, the gaps in memory resulting from this approach are highlighted, and the artwork prompts visitors to question the nature of education and the role of memory in the creation of knowledge.


Binary Stitches
Tinatini Popiashvili
Binary Stitches
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Panopticon
Lampros Marios Pavlakis
Panopticon
Private - Public
Dimitra Politi
Private - Public
Where do I exist?
Sousana Romanidou
Where do I exist?
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Dissolving
Evangelos Aslanidis
Dissolving
Something Goes
Georgia Skartadou
Something Goes
Confusion
Fani Kesidou
Confusion
BLAH
Laura Konti
BLAH
Binary Stitches
Views: 683

"Binary Stitches" is a captivating exploration of the intersection between tradition and technology. 

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The metaphor to the coexistence of real and digital space
Views: 2141

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Panopticon
Views: 817

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Private - Public
Views: 1052

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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Where do I exist?
Views: 2099

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Audio Crossings
Views: 1025

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Dissolving
Views: 644

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. 

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Something Goes
Views: 1928

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Confusion
Views: 750

An interactive symbolic work consisting of a wire brain construction is presented. 

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BLAH
Views: 1861

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

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