Repetition is the Mother of all Disease

Views: 5
The project "Repetition is the Mother of all Disease" is an interactive installation created in the context of the course "Interactive Environments - Installations" of the Postgraduate Programme "Audiovisual Arts in the Digital Age" of the Department of Audio and Visual Arts of the Ionian University. The project was made of old-school books, fabric, conductive paint, an Arduino microcontroller, a DFplayer mini and a speaker. As the visitors touch the black conductive paint in different places, various sounds are heard related to the Greek education system and how this favours memorization instead of the students' critical thinking. Through this interaction, the gaps in memory resulting from this approach are highlighted, and the artwork prompts visitors to question the nature of education and the role of memory in the creation of knowledge.


The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Where do I exist?
Sousana Romanidou
Where do I exist?
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Dissolving
Evangelos Aslanidis
Dissolving
Private - Public
Dimitra Politi
Private - Public
Confusion
Fani Kesidou
Confusion
ATHENDS
Giorgos Polymeropoulos
ATHENDS
Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Something Goes
Georgia Skartadou
Something Goes
The metaphor to the coexistence of real and digital space
Views: 751

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Audio Crossings
Views: 14

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Where do I exist?
Views: 851

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

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Me, myself & ai
Views: 17

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Dissolving
Views: 9

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. 

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Private - Public
Views: 16

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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Confusion
Views: 5

An interactive symbolic work consisting of a wire brain construction is presented. 

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ATHENDS
Views: 10

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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Hear the Shape-See the Sound
Views: 667

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Something Goes
Views: 804

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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