BRAIN_RINTH

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Views: 1875

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

Nikos Kokkalis, Stefanos Papadas, Antreas Mniestris



At some point it will overflow
Joanna Poupaki
At some point it will overflow
Voices in our heads
Valassia Dodoulou
Voices in our heads
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Changing room
Nektarios Pachiadakis
Changing room
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
Inner Journey
Eleni Mitrouska
Inner Journey
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Finem
Fani Arapi
Finem
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
At some point it will overflow
Views: 1466

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Voices in our heads
Views: 1507

Α video art piece with performance and art installation elements in public space.

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The metaphor to the coexistence of real and digital space
Views: 2600

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Changing room
Views: 780

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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Bouquets: Artifact Conglomerations
Views: 1468

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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Méliès Trilogy
Views: 278

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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Finem
Views: 1483

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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Audio Crossings
Views: 1490

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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Me, herself & ai
Views: 1560

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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AVARTS IONIAN UNIVERSITY

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