BRAIN_RINTH

work-image
Views: 1649

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

Nikos Kokkalis, Stefanos Papadas, Antreas Mniestris



Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Filter Bubbles
Filter Bubbles
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
The Room
The Room
Inside the body
Eleni Mitrouska
Inside the body
Angst
Katerina Zachariadi
Angst
Changing room
Nektarios Pachiadakis
Changing room
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
Hear the Shape-See the Sound
Views: 2009

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

Read more
Filter Bubbles
Views: 1118

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

Read more
INRIRI - Interactive Audiovisual Theatrical Performance
Views: 2076

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

Read more
The dream 2- Intersections
Views: 1289

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

Read more
The Room
Views: 1702

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Read more
Inside the body
Views: 1079

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

Read more
Changing room
Views: 691

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

Read more
Bouquets: Artifact Conglomerations
Views: 1316

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

Read more
State Of Affairs
Views: 2174

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

Read more
Terms of use:

These works may be saved and copied for your personal and scholarly purposes. These works are protected by intellectual rights license Creative Commons:
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

Free public access to these works is allowed. Any interested party can freely copy and redistribute the material in any medium or format, provided appropriate credit is given to the original work and its creator. These works cannot be remixed, transformed, build upon, or used for commercial purposes.

AVARTS IONIAN UNIVERSITY

Fatal error: Uncaught Error: Call to undefined function create_session() in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php:642 Stack trace: #0 /opt/websites/main/depts/avarts/portfolio/index.php(237): portfolio_update_session() #1 {main} thrown in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php on line 642