BRAIN_RINTH

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Views: 1906

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

Nikos Kokkalis, Stefanos Papadas, Antreas Mniestris



Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
INRIRI - Interactive Audiovisual Theatrical Performance
Sofi Moutafi
INRIRI - Interactive Audiovisual Theatrical Performance
Ticket
Marina Kappou
Ticket
Metamorphosis
Charis Myrsilidi
Metamorphosis
Ruta
Marilu Theologiti
Ruta
ATHENDS
Giorgos Polymeropoulos
ATHENDS
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
"ano” + "throsko”
"ano” + "throsko”
ΟBLIVION: A Rotoscoping Videoclip
Sosanna Natalia Tsaousi
ΟBLIVION: A Rotoscoping Videoclip
INRIRI - Interactive Audiovisual Theatrical Performance
Views: 2384

Myths are living stories that grow with time, change, adapt, but continue being a source for research, inspiration and creativity. The interactive audiovisual theatrical performance INRIRI questions the adaptation of an archetypal myth at a time of many dimensions and levels with elements from physical theater and embedded interactive technology in the performing space. Parts of the story are a Caribbean myth which transforms the body, a woodpecker and some new experimental technologies. On stage two bodies try to communicate with themselves and the environment around them and to discover anew what a body can be, what the relation and connection with the other body and which are the influences of the surrounding space on them.

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Ticket
Views: 1691

documentary - Narrated by Christina Koblitsi

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Metamorphosis
Views: 2236

The subject of Charis Myrsilidi’s thesis concerns the transfer of literary text to image. The excerpts of the selected texts are stories from the Grimm brothers' fairy tales and the connecting link is the pattern of transformation (metamorphosis). The presentation of the practical part of the thesis concerns an installation with clay sculptures, sound track and lighting. The sculptural space is formed by Charis Myrsilidi, a student of the Department of Audio Visual Arts and the sound by the composer Ioannis Konsolakis.

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Ruta
Views: 2533

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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ATHENDS
Views: 1250

The ATHENDS project is an interactive installation whose purpose is to comment on the Greek media and how it fulfills its purpose based on the violent and unfiltered transmission of information.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 2085

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Demetris: A Visual Artist
Views: 2399

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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"ano” + "throsko”
Views: 1530

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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ΟBLIVION: A Rotoscoping Videoclip
Views: 2317

This thesis is about the production, direction and animation οf a contemporary dance music video lasting four (4) minutes. Its title is "OBLIVION: Music video using the Rotoscoping technique". Its subject is the loss of a great summer love and the pain that comes when this love is over. Its goal for all of its elements be to harmoniously joined together i. e. the dance, the surroundings, the colors, the music and the animation so as to make the viewer feel nostalgic and melancholic.

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AVARTS IONIAN UNIVERSITY

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