BRAIN_RINTH

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Views: 1718

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

Nikos Kokkalis, Stefanos Papadas, Antreas Mniestris



Phoenix
Christina Kalantzi
Phoenix
"ano” + "throsko”
"ano” + "throsko”
Riot - Strike - Riot
Giorgos Gargalas
Riot - Strike - Riot
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
Angst
Katerina Zachariadi
Angst
Finem
Fani Arapi
Finem
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Panopticon
Lampros Marios Pavlakis
Panopticon
Phoenix
Views: 2407

Phoenix is the rebirth of the refugees. It is what was left of the big fire in the Moria's camp.

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"ano” + "throsko”
Views: 1329

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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Riot - Strike - Riot
Views: 1728

This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.

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The dream 2- Intersections
Views: 1366

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Me, herself & ai
Views: 1395

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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Finem
Views: 1306

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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Méliès Trilogy
Views: 169

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1952

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Panopticon
Views: 1057

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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AVARTS IONIAN UNIVERSITY

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