BRAIN_RINTH

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Views: 1615

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

Nikos Kokkalis, Stefanos Papadas, Antreas Mniestris



Cycle Level
Μaria Stella Lemoni Theodorou
Cycle Level
Angst
Katerina Zachariadi
Angst
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
The metaphor to the coexistence of real and digital space
Evgenia Faliaridou
The metaphor to the coexistence of real and digital space
Private - Public
Dimitra Politi
Private - Public
Filter Bubbles
Filter Bubbles
Life as a Blooming Flower
Vivi Perysinaki
Life as a Blooming Flower
The chained elephant
Alkistis Papa
The chained elephant
The Last One Never Laughs
Stratis Alvanos
The Last One Never Laughs
Me, herself & ai
Views: 1304

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1882

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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The metaphor to the coexistence of real and digital space
Views: 2314

The video is a documentation of a spatial installation with a dual role, through viewing / observation and participation. The investigation of the relationship that develops between digital and real space, acting in it, as the main axis of the narrative, the human being is the framework of the research with object of study the concept of metaphor to the coexistence of experience as a narrative and of the experience of the present as a fact of performance. The real environment through recording projected into an analog painting and transferred to a digital environment (images-video- video projection) connecting the real, the digital and painting form. Respectively, the natural environment of the installation transferred to the projection surface, in a digital space, via the camera and projector.

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Private - Public
Views: 1223

This changing frame represents an allegorical image of human nature, which when it is in dialectic with the outside world - during the transition from private to public life, experiences conflicting feelings of apprehension, anticipation, reticence, curiosity and extroversion.

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Filter Bubbles
Views: 1099

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Life as a Blooming Flower
Views: 1320

The project focuses on close-ups of flowers ας elements of the beauty of nature and the spiritual uplift created by the connection with it.

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The chained elephant
Views: 2278

The project is the animation of the fairy tale "The chained elephant". "The Chained Elephant" is one of the stories of psychiatrist Jorge Bukay from his book "Let me tell you a story" which he tells to his client. It refers to a child' s question who notices that a huge circus elephant remains tied to a small stick without trying to free itself and without protesting. The circus elephant remained tied to his tiny stick because "the memory of the weakness he felt shortly after his birth is etched in his memory."

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The Last One Never Laughs
Views: 1367

A journalist, who has lost his identity, visits an uncanny land, in which the smile is banned by law. He feels lost in its dystopia, consisted of self-destructive people, who deplore the smile. He gains many personal experiences that make him unaware of his aim and his human state as well. Will he eventually be able to find a way out?

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AVARTS IONIAN UNIVERSITY

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