Where do I exist?

work-image
Views: 2354

The title of this artwork is "Where Do I Exist?". This is a virtual space that explores the relationship between reality and virtual reality. Moreover, it the result of a pandemic society that tends to communicate through social media. It is the impression of our lifes into a virtual world, free from our body and the stereotypes it might follows it. Could we be free from our body and ideas such as gender identity and death? What is the meaning of touch into an immaterial world? Anyone can be part of this artwork with a twitter hashtag of the word #immaterial.

Sousana Romanidou , Konstantinos Tiligadis



Me, myself & ai
Sofi Moutafi
Me, myself & ai
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Voices in our heads
Valassia Dodoulou
Voices in our heads
The Last One Never Laughs
Stratis Alvanos
The Last One Never Laughs
Dissolving
Evangelos Aslanidis
Dissolving
Forest of Winds
Orestis Dimopoulos
Forest of Winds
Changing room
Nektarios Pachiadakis
Changing room
"ano” + "throsko”
"ano” + "throsko”
Bread And A Blanket
Dimitris Gkrintzos
Bread And A Blanket
Panopticon
Lampros Marios Pavlakis
Panopticon
Me, myself & ai
Views: 1304

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1912

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Voices in our heads
Views: 1302

Α video art piece with performance and art installation elements in public space.

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The Last One Never Laughs
Views: 1388

A journalist, who has lost his identity, visits an uncanny land, in which the smile is banned by law. He feels lost in its dystopia, consisted of self-destructive people, who deplore the smile. He gains many personal experiences that make him unaware of his aim and his human state as well. Will he eventually be able to find a way out?

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Dissolving
Views: 748

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. 

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Forest of Winds
Views: 1528

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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Changing room
Views: 696

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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"ano” + "throsko”
Views: 1288

It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..

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Bread And A Blanket
Views: 1953

It’s Monday, the 13th of December 1943, the small town of Kalavryta is set on fire by the occupation army of Nazi Germany while the entire male population is being gathered on a nearby hill and shot dead. This war crime will go down in history, along with the massacre of Acqui Division, as the largest mass killing in Greece during WWII. Three men who witnessed these events as kids, locked up with the rest women, children and elderly people in Kalavryta’s primary school, recall this traumatic experience.

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Panopticon
Views: 1016

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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