Dharmadhatu

work-image
Views: 1913

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.



Sound Art
Sound Art
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Changing room
Nektarios Pachiadakis
Changing room
Allimonò
Allimonò
Metamorphosis
Charis Myrsilidi
Metamorphosis
At some point it will overflow
Joanna Poupaki
At some point it will overflow
Eterotopia
Ioanna Tzampa
Eterotopia
BRAIN_RINTH
BRAIN_RINTH
Windows
Konstantina Kaika
Windows
Something Goes
Georgia Skartadou
Something Goes
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1793

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Changing room
Views: 625

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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Allimonò
Views: 1392

The fulfillment of a last wish leads Filippo to a retrospection from the mountains of Epirus to the recent past of the year 1945. His meeting with his history revives the memory of a whole village, unfolding the relations and the bonding of two peoples against the commands of an era, which is not as far as we think.

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Metamorphosis
Views: 1743

The subject of Charis Myrsilidi’s thesis concerns the transfer of literary text to image. The excerpts of the selected texts are stories from the Grimm brothers' fairy tales and the connecting link is the pattern of transformation (metamorphosis). The presentation of the practical part of the thesis concerns an installation with clay sculptures, sound track and lighting. The sculptural space is formed by Charis Myrsilidi, a student of the Department of Audio Visual Arts and the sound by the composer Ioannis Konsolakis.

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At some point it will overflow
Views: 1046

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Eterotopia
Views: 1080

Eterotopia. Place within a Place that violates real time.

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BRAIN_RINTH
Views: 1470

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Windows
Views: 1016

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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Something Goes
Views: 1947

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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AVARTS IONIAN UNIVERSITY

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