Dharmadhatu

work-image
Views: 1732

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.



At some point it will overflow
Joanna Poupaki
At some point it will overflow
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
BRAIN_RINTH
BRAIN_RINTH
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
The dream 2- Intersections
Maria Paresia Pasipoularidou
The dream 2- Intersections
Orisons
Maria Karropoulou
Orisons
The Room
The Room
Natural Perversion
Luc Messinezis
Natural Perversion
Visualisation of the sound piece: "Orthogenesis"
Leonidas Douras
Visualisation of the sound piece: "Orthogenesis"
Something Goes
Georgia Skartadou
Something Goes
At some point it will overflow
Views: 886

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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Audio Crossings
Views: 859

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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BRAIN_RINTH
Views: 1308

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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State Of Affairs
Views: 1795

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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The dream 2- Intersections
Views: 936

While we dream, much of the information that the brain involuntarily collects during the day, is intersected and integrated with previous experience and can be used in future behaviors.

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Orisons
Views: 1147

"Orisons" is a photographic series where images are projected in a way through which I honor the presence of humans and non-humans in my life and in the environments I exist in. The second image of the album is a self portrait that is followed by portraits and pictures of familiar or stranger faces, beings and places. All these photographs radiate something sacred to me which is deeply related to my perception that the moments and the images I am lucky enough to experience are important.

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The Room
Views: 1381

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

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Natural Perversion
Views: 1156

In the realm of acoustic hyper-reality we meet aural simulacra of the order of maleficence. These are signals that mask and denature a profound acoustic reality. They are referential and representational, but in a way that they dissimulate reality and become its twisted Doppelgängers. Simulacra of the order of maleficence are perversions of reality. With the sound artwork ‘Natural Perversion’ Through a set of sonic processes the artist delves into autogenerative, autopoietic, responsive and biomimetic modes of creation exploring how the original naturally produced audio signal can be transformed into a sonic caricature and depending on the way it balances between its signifier and its signified aspect, it may re-interpret naturally produced concrete audible events into a musical language which serves both the acousmatic and the non-cochlear approaches to contemporary sound art.

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Something Goes
Views: 1783

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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