Excitatio Corcyrae : Player’s Guide

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The Last One Never Laughs
Stratis Alvanos
The Last One Never Laughs
Me, myself & ai
Sofi Moutafi
Me, myself & ai
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
A Quest For Eternity
A Quest For Eternity
Something Goes
Georgia Skartadou
Something Goes
Fear - Hope
Outsika Chrysavgi
Fear - Hope
Lucid Dream
Eleana Dimopoulou
Lucid Dream
Confusion
Fani Kesidou
Confusion
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
In between moments
Sofia Androutsopoulou
In between moments
The Last One Never Laughs
Views: 1370

A journalist, who has lost his identity, visits an uncanny land, in which the smile is banned by law. He feels lost in its dystopia, consisted of self-destructive people, who deplore the smile. He gains many personal experiences that make him unaware of his aim and his human state as well. Will he eventually be able to find a way out?

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Me, myself & ai
Views: 1255

Α creative dynamic dialogue with artificial intelligence (ai). The cursor is about to press "generate". Analyzing.

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Me, herself & ai
Views: 1316

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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A Quest For Eternity
Views: 1591

The research documentary A Quest for Eternity (2020) focuses in four different elements of Angelopoulos’s style and provides new information using and analysing the data from semi-structured interviews. This research documentary is part of Dr. Iakovos Panagopoulos practice based Phd research in the University of Central Lancashire with the title: “Reshaping Contemporary Greek Cinema Through a Re-evaluation of the Historical and Political Perspective of Theo Angelopoulos's Work”(Panagopoulos, 2019).

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Something Goes
Views: 2119

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Fear - Hope
Views: 1831

Presentation of 3d projection mapping, on Church of Panagia ton Xenon, Kyra - Faneromeni (Old Town, Corfu, Greece), October 2, 2020 at 10:00.

In the dissertation, following the strategy of deliberate ambiguity and crossing different eras, we go through a path of images and information, which express hope and fear in various fields and they characterize every culture and every society.

At the same time, moving from formalism to realism, it emerges that the Aristotelian definition of the representational unity of space-time-action is no longer valid in art. Undoubtedly, the formalist movement has shown that planes are understood not only as sequences of logical units, but also as theoretical or ideological conceptions, where their connection is not legitimized on the basis of the principle of space-time unit, but by some abstract theoretical model, such as is the model of metaphor, the path through contradictions, symbolism and anything else that enhances the removal of the theoretical model. But also internal realism, which is not a theory of truth, highlights the convergence of two seemingly incompatible ideas.

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Lucid Dream
Views: 1320

This project is an attempt to visualize the experience of lucid dreams. Psychologists such as Carl Jung and visual artists such as Salvador Dali believed that dreams are a gateway to exploring the individual and the universe, leading to a better knowledge of oneself. Using cartographic projection of a two-dimensional animation, and referring to the work of Klaus Obermaier and Nobumichi Asai, a body is separated from the soul which tries to escape into the imaginary universe, outside its natural bonds. Only a small part succeeds, thus offering the person the experience of LUCID DREAMS.

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Confusion
Views: 938

An interactive symbolic work consisting of a wire brain construction is presented. 

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Audio Crossings
Views: 1220

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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In between moments
Views: 1032

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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