Excitatio Corcyrae : Player’s Guide

Related Works
Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.
Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.
Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.
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This artwork consists of multiple videos of scrolls down found in well-known social media, which were taken by smart phone and are displayed in a horizontal layout and continuous flow. On a second reading and as the viewer moves away from the individual information, he or she realizes that the Greek flag is formed in the video. The artwork seeks to ask questions about the ever-increasing use and abuse of social media in Greek everyday life. Being sometimes means of communication and information and sometimes tools of manipulation, social media make people concern and strongly influence society in its entirety, while the posts of their multiple users are now an integral part of our modern (digital) public space.
Presentation of 3d projection mapping, on Church of Panagia ton Xenon, Kyra - Faneromeni (Old Town, Corfu, Greece), October 2, 2020 at 10:00.
In the dissertation, following the strategy of deliberate ambiguity and crossing different eras, we go through a path of images and information, which express hope and fear in various fields and they characterize every culture and every society.
At the same time, moving from formalism to realism, it emerges that the Aristotelian definition of the representational unity of space-time-action is no longer valid in art. Undoubtedly, the formalist movement has shown that planes are understood not only as sequences of logical units, but also as theoretical or ideological conceptions, where their connection is not legitimized on the basis of the principle of space-time unit, but by some abstract theoretical model, such as is the model of metaphor, the path through contradictions, symbolism and anything else that enhances the removal of the theoretical model. But also internal realism, which is not a theory of truth, highlights the convergence of two seemingly incompatible ideas.
I closed my eyes and images began to flood my mind while hearing a sound. After many visualizations of the images into drawings I chose this narrative.
I chose to emphasize the vortex I was feeling.
It was a spontaneous way to record what I experienced.
Each person through his own sensors experiences the ambience of each condition. It all depends on the self, the internal, the mind, the way of perception, action, perspective.
So my own images, were born from my mind for my mind.
Maybe it is paranoia of the mind and one can emigrate it.
This is the most difficult,
the deconstruction of atmospheres - experiences - memories that contain emotion.
Because emotional paranoias are shadows nourished by repetition and persistence.
They dance as if they are Erinyes of the mind and the body gets to be an eradicated observer.
BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.
Audiovisual work about postmortem punishment as it is depicted in the cultural conscience of the western world, using atmosphere as a narrative tool.
This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.
When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.












