Excitatio Corcyrae : Player’s Guide

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In between moments
Sofia Androutsopoulou
In between moments
KEMAL
Anastasia Manou
KEMAL
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Μaria Stella Lemoni Theodorou
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Wroom
Konstantia Makri
Wroom
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Tonia Aino
EX-SITU [existing situations]. Destruction as an social-artistic practice.
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
Filter Bubbles
Filter Bubbles
Eterotopia
Ioanna Tzampa
Eterotopia
Confusion
Fani Kesidou
Confusion
Something Goes
Georgia Skartadou
Something Goes
In between moments
Views: 1085

Moments that meet and compose new ones through clips of a few seconds. Their common point is the associative thinking during their creation and the sense of the surrealistic-dreamlike mood.

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KEMAL
Views: 1448

This is a short film created in a lightbox and inspired by the song ‘Kemal’, written in 1968 by Manos Hatzidakis and lyrics by Nikos Gatsos. The song is about a hero, a guardian, a prince of the East, Kemal. His courage, his hope and valour to change the world depicts the lack of limits. Along with his naivety, the cruel reality of a world that never changes, lead him to his death. This song was written by Manos during his stay in New York. The version used in this film was performed by Mario Frangoulis, from the album “Feggari Erotevmeno”, 1999, Sony Music Entertainment Greece Α.Ε.

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Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Views: 3418

As Vincent van Gogh's "Starry Night" is one of my favorite paintings, I created an acoustic composition with the main goal of creating an atmosphere with a freer and more abstract approach. The small touches, the colors, the swirling flow, the natural landscape of the painting and the psychosynthesis of the artist are captured. The piece in combination with two images consists of three parts. In the first part, the night landscape is presented, in the second the intense emotions of the artist and in the third the nature with its power that calms the human soul.

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Wroom
Views: 1069

The Wroom, is a movie that start with two red iron cars, a 1953 Chevrolet 1100 & a 1954 Magirus Deutz small fire engine, spilling out of a race of skills, flips and drifts at speed in the dining room of their home. In a brightly room, in a world where imagination knows no bounds.

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EX-SITU [existing situations]. Destruction as an social-artistic practice.
Views: 1954

EX-SITU[existing situations] is an interactive installation that incorporates a computer, sound, and lighting technologies in which users/ viewers take part in the destruction of the painting by stepping on it. At the same time, a motion tracking system marks visitors and a light spot tracks them.​
The content of EX SITU calls for awareness of social indifference, self-promotion, and their impact on society. The structure of EX SITU is intentionally ambiguous, revealing the obsession/fascination for the protection of material in contrast with the empathy for other people.
The interactive installation underlines the responsibility of individuals in society. The theoretical part analyses the Destruction in Art Symposium in 1966 and The bystander effect, or bystander apathy, in which individuals are less likely to offer help to a victim when other people are present.

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Méliès Trilogy
Views: 174

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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Filter Bubbles
Views: 1158

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Eterotopia
Views: 1361

Eterotopia. Place within a Place that violates real time.

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Confusion
Views: 1028

An interactive symbolic work consisting of a wire brain construction is presented. 

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Something Goes
Views: 2215

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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