Excitatio Corcyrae : Player’s Guide

Related Works
It is a work of digital design in real time that in its evolution displays the Word human, relationship coupling, thoughts and feelings..
Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.
"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.
The animation was made as part of the course digital narration. The animation is about a story of a painting of a woman, it saws how an object that people admire it can capture thoses who see it, how it can become alive and inspire curiosity.
Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.
The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.
The project is the animation of the fairy tale "The chained elephant". "The Chained Elephant" is one of the stories of psychiatrist Jorge Bukay from his book "Let me tell you a story" which he tells to his client. It refers to a child' s question who notices that a huge circus elephant remains tied to a small stick without trying to free itself and without protesting. The circus elephant remained tied to his tiny stick because "the memory of the weakness he felt shortly after his birth is etched in his memory."
This is the first video of my audiovisual installation entitled "Riot Strike Riot". The audiovisual installation entitled "Riot Strike Riot" is based on the political repression and social disorders of recent years with a focus on Greece, but also with influences from abroad. The installation has presented from a subjective point of view, the socio-political image of today through audiovisual digital media, interactive systems, and objects.
BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.












