Excitatio Corcyrae : Player’s Guide

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Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
KEMAL
Anastasia Manou
KEMAL
Méliès Trilogy
Aris Melachroinos
Méliès Trilogy
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
BRAIN_RINTH
BRAIN_RINTH
The portrait
Chrysoula Kokota
The portrait
Windows
Konstantina Kaika
Windows
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
Something Goes
Georgia Skartadou
Something Goes
DeepRedShip
Christina Sfakianaki
DeepRedShip
Demetris: A Visual Artist
Views: 2366

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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KEMAL
Views: 1524

This is a short film created in a lightbox and inspired by the song ‘Kemal’, written in 1968 by Manos Hatzidakis and lyrics by Nikos Gatsos. The song is about a hero, a guardian, a prince of the East, Kemal. His courage, his hope and valour to change the world depicts the lack of limits. Along with his naivety, the cruel reality of a world that never changes, lead him to his death. This song was written by Manos during his stay in New York. The version used in this film was performed by Mario Frangoulis, from the album “Feggari Erotevmeno”, 1999, Sony Music Entertainment Greece Α.Ε.

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Méliès Trilogy
Views: 279

The main subject of this thesis is to analyze the special effects that George Melies used and invented, as well as the creation of a short film with special and visual effects, inspired by Melies’ work. This film has been implemented using modern techniques, aiming for an outcome that seems realistic but cannot actually happen in real life. All the techniques that have been used to create the film will be analyzed in depth.

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State Of Affairs
Views: 2420

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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BRAIN_RINTH
Views: 1877

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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The portrait
Views: 1522

The animation was made as part of the course digital narration. The animation is about a story of a painting of a woman, it saws how an object that people admire it can capture thoses who see it, how it can become alive and inspire curiosity.

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Windows
Views: 1236

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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Paralysis by Analysis
Views: 962

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

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Something Goes
Views: 2385

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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DeepRedShip
Views: 1248

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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AVARTS IONIAN UNIVERSITY

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