Hear the Shape-See the Sound

work-image
Views: 1804

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

Gelina Palla, Maria Kriga, Archaeological Museum Corfu, Video documentation: Marinos Pavlidis



BLAH
Laura Konti
BLAH
Excitatio Corcyrae : Player’s Guide
Despoina-Sofia Kyrgiafini
Excitatio Corcyrae : Player’s Guide
BRAIN_RINTH
BRAIN_RINTH
Dissolving
Evangelos Aslanidis
Dissolving
State Of Affairs
Nichoalos Κarnampatides
State Of Affairs
Panopticon
Lampros Marios Pavlakis
Panopticon
Inside the body
Eleni Mitrouska
Inside the body
Changing room
Nektarios Pachiadakis
Changing room
devout Iongings
devout Iongings
Audio Crossings
Konstantinos Tsioutas
Audio Crossings
BLAH
Views: 1867

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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BRAIN_RINTH
Views: 1461

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Dissolving
Views: 649

"Dissloving" is about an interactive audiovisual installation in progress, part of the thematic titled "Memory Void," assigned to us during the "Interactive Environments - Installations" Module. 

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State Of Affairs
Views: 1964

When the observer is standing in front of a work of art and is trying to comprehend it, they are consciously entering a recognition process. This is achieved because the brain recognizes the relationship between some shapes or colors in the piece of art and, automatically, recalls them from memory. This procedure creates the necessary conditions for the creation of new neural synapses. Using these facts?, the artist suggests an audiovisual performance that includes an interference of audio to the visual aspect? in real time.

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Panopticon
Views: 828

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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Inside the body
Views: 967

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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Changing room
Views: 622

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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devout Iongings
Views: 1082

This is a Iove story between a female statue and a man. It is about the pious desires of people ας they apply them to the interpersonal relationships they develop.

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Audio Crossings
Views: 1035

Multiple distance sensors trigger sound events ας people move around and get close to the grid with the srceens.

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AVARTS IONIAN UNIVERSITY

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