Hear the Shape-See the Sound

work-image
Views: 1594

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

Gelina Palla, Maria Kriga, Archaeological Museum Corfu, Video documentation: Marinos Pavlidis



BRAIN_RINTH
BRAIN_RINTH
Negative Buoyancy, the story of a freediver
Dimitra Delfi
Negative Buoyancy, the story of a freediver
DeepRedShip
Christina Sfakianaki
DeepRedShip
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Μaria Stella Lemoni Theodorou
Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
Inside the body
Eleni Mitrouska
Inside the body
Voices in our heads
Valassia Dodoulou
Voices in our heads
Inner Journey
Eleni Mitrouska
Inner Journey
Something Goes
Georgia Skartadou
Something Goes
Finem
Fani Arapi
Finem
BRAIN_RINTH
Views: 1264

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Negative Buoyancy, the story of a freediver
Views: 1649

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.

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DeepRedShip
Views: 837

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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Electroakoustic Music and Painting based on Vincent's Van Gogh Starry Night
Views: 2581

As Vincent van Gogh's "Starry Night" is one of my favorite paintings, I created an acoustic composition with the main goal of creating an atmosphere with a freer and more abstract approach. The small touches, the colors, the swirling flow, the natural landscape of the painting and the psychosynthesis of the artist are captured. The piece in combination with two images consists of three parts. In the first part, the night landscape is presented, in the second the intense emotions of the artist and in the third the nature with its power that calms the human soul.

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Bouquets: Artifact Conglomerations
Views: 1054

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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Inside the body
Views: 841

Every expression of the subject is inherent in the body image, indicating the lack of being, which desire tries to cover.

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Voices in our heads
Views: 891

Α video art piece with performance and art installation elements in public space.

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Something Goes
Views: 1744

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Finem
Views: 810

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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AVARTS IONIAN UNIVERSITY

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