Hear the Shape-See the Sound

work-image
Views: 2268

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

Gelina Palla, Maria Kriga, Archaeological Museum Corfu, Video documentation: Marinos Pavlidis



Ticket
Marina Kappou
Ticket
Panopticon
Lampros Marios Pavlakis
Panopticon
Dharmadhatu
Martha Gogakou
Dharmadhatu
Angst
Katerina Zachariadi
Angst
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
Finem
Fani Arapi
Finem
Sound Art
Sound Art
Paralysis by Analysis
Evangelos Aslanidis
Paralysis by Analysis
The Room
The Room
Something Goes
Georgia Skartadou
Something Goes
Ticket
Views: 1686

documentary - Narrated by Christina Koblitsi

Read more
Panopticon
Views: 1252

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

Read more
Dharmadhatu
Views: 2416

"Dharmadhatu" is an experimental audiovisual video with linear narrative. It has been created with an original experimental technique, where each frame results from a live recording of the behavior of flowing colors on a painted surface.

Read more
Me, herself & ai
Views: 1591

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

Read more
Finem
Views: 1517

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

Read more
Paralysis by Analysis
Views: 981

The audiovisual work "Paralysis by Analysis" presents a combined experience that unfolds in two chapters of two and three dimensions respectively.

Read more
The Room
Views: 1947

Where do memories go when they are lost? Are they still where we left them, if we don’t recall them? In this room, as private and irrevocable as our memory, objects animate a series of scenarios. A memory floods the room, another struggles to disclose itself, another one leaks back and forth in time. The idea of the ‘other’ hovers between what has already passed and what is reminisced every time. We never recollect events and spaces as such. We always enliven recollections in our own way. Through constant evocations that seek to perpetuate the existence of the ‘room’, memories converse with space and time, as well as with a part of ourselves. Either as past, forgetfulness or loss, they always contain something that is already gone.

Read more
Something Goes
Views: 2406

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

Read more
Terms of use:

These works may be saved and copied for your personal and scholarly purposes. These works are protected by intellectual rights license Creative Commons:
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)

Free public access to these works is allowed. Any interested party can freely copy and redistribute the material in any medium or format, provided appropriate credit is given to the original work and its creator. These works cannot be remixed, transformed, build upon, or used for commercial purposes.

AVARTS IONIAN UNIVERSITY

Fatal error: Uncaught Error: Call to undefined function create_session() in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php:642 Stack trace: #0 /opt/websites/main/depts/avarts/portfolio/index.php(237): portfolio_update_session() #1 {main} thrown in /opt/websites/main/depts/avarts/portfolio/scripts/functions.php on line 642