The failure of rationalization

work-image
Views: 1098

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines. The sense of Ioss that follows the stagger of nature's majestic manifestation under the power of over analysis is a matter of perspective and internal conflict.



Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
Windows
Konstantina Kaika
Windows
The portrait of my mother
Xanthos Tsafalopoulos
The portrait of my mother
Ticket
Marina Kappou
Ticket
Voices in our heads
Valassia Dodoulou
Voices in our heads
Bouquets: Artifact Conglomerations
Bouquets: Artifact Conglomerations
BLAH
Laura Konti
BLAH
Filter Bubbles
Filter Bubbles
7500+1 sculptures
7500+1 sculptures
Something Goes
Georgia Skartadou
Something Goes
Hear the Shape-See the Sound
Views: 1842

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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Windows
Views: 1025

The atmosphere of the space and the emotional charge are the dominant points in the work. The windows ας protagonists have a dual meaning. Internet windows - tabs ας a means of socialization and communication, a substitute for a life.

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The portrait of my mother
Views: 1424

A day in my mother's life. The documentary shows her daily routine, something that I personally find very interesting as I believe that the true self of a person lies in the "insignificant".

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Ticket
Views: 1147

documentary - Narrated by Christina Koblitsi

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Voices in our heads
Views: 1094

Α video art piece with performance and art installation elements in public space.

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Bouquets: Artifact Conglomerations
Views: 1212

The project composes a series of random artifacts relating to art and design history, used either ας decorative or utilitarian artifacts, turning them into a non-definitive object [bouquet] floating in space.

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BLAH
Views: 1892

Blah as an artwork that interacts with the phenomenon of the speaking subject. The artwork responds to the human voice with air, and the intensity of the air is proportional to the volume of the voice.

Borrowing immersive practices from physical theater and the Black Box framework, the project seeks to create a liberating condition where visitors have the opportunity to experiment with their voice outside the system of organized language.

Blah is the artistic part of my master thesis on the problematic behind the three dimensions of organized language: communication-expression-meaning.

1x1x0.4

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Filter Bubbles
Views: 1025

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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7500+1 sculptures
Views: 883

The Video installation in the exhibition emphasizes and at the same time negates the temporality of a medium whose dominant form of expression is space.

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Something Goes
Views: 1968

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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