Confusion

work-image
Views: 1146
An interactive symbolic work consisting of a wire brain construction is presented. By interlacing it with metal wire, a good conductor of electricity, emphasis is placed on the function of the brain as a neural network, where thousands of neuronal synapses take place. The human body produces electricity, the brain's electrical chemical signals, light is memory and darkness is forgetting. The gradual decrease in the intensity of light produced in the facility, as regulated by the dimmer, symbolizes the gradual decline of the cognitive functions of the human brain. As it increases, it causes shadows on the paper, sudden flashes of automatic recollection of past experiences. Photography is the imprint on a material medium of an event in the external world, but the motive behind it is man's need to keep the experienced emotion alive.


Hear the Shape-See the Sound
Gelina Palla
Hear the Shape-See the Sound
One week in ten minutes
Giota Andriakaina
One week in ten minutes
Negative Buoyancy, the story of a freediver
Dimitra Delfi
Negative Buoyancy, the story of a freediver
Eterotopia
Ioanna Tzampa
Eterotopia
Forest of Winds
Orestis Dimopoulos
Forest of Winds
BRAIN_RINTH
BRAIN_RINTH
Panopticon
Lampros Marios Pavlakis
Panopticon
At some point it will overflow
Joanna Poupaki
At some point it will overflow
DeepRedShip
Christina Sfakianaki
DeepRedShip
Ruta
Marilu Theologiti
Ruta
Hear the Shape-See the Sound
Views: 2208

An experimental workshop was realized at the Corfu Archaeological Museum, on May 2019. The workshop was designed within the frames of interdisciplinary learning and participatory art, based on Maker culture and STEAM education, willing to highlight the importance of arts and technology in learning. The participants, children and adolescents 11 to 15 years old, were initially guided to an important archaic find at the Archaeological museum of Corfu, a pediment depicting ancient Greek goddess Artemis-Gorgo, and got acquainted with the myth surrounding it. In two groups the participants made
1. electronic circuits which produced sounds via photo resistor and conductive paint and
2. conductive drawings inspired by the archaic pediment imagery.
The two groups combined their work to create interactive installations were circuits and sensors were used to “read” the tonal variations and line elements of the pencil drawings. Documentation indicates the childrens’ immersion into the experience.

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One week in ten minutes
Views: 1986

One week in ten minutes is a video in which the recording of unboxing, the act of opening the boxes, confronts the viewer with the repeated search in empty boxes that contain absolutely nothing. Each box is the promise of a gift which is to come, promising a gift whose dispatchment is always deferred.

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Negative Buoyancy, the story of a freediver
Views: 2267

A freediver transforms into water while he dives beneath the surface, connects with nature and becomes a part of the underwater environment by hunting like a marine predator.
The mesmerizing underwater world is accessible to those who overcome fear and dare to push their human limits a little further in order to explore it. The passion with the serene world beneath the surface becomes a lifestyle for those who surrender themselves to negative buoyancy.

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Eterotopia
Views: 1490

Eterotopia. Place within a Place that violates real time.

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Forest of Winds
Views: 1708

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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BRAIN_RINTH
Views: 1844

BRAINRINTH is a multi-channel video installation. The work attempts – through technology – to approach brain-related functions of memory, drawing on material from personal experience of the body in crisis. The title BRAINRINTH –from the words Brain and Labyrinth – is a play on the intractable riddle of an archetypal Greek structure (the labyrinth) and the labyrinthine processes of the human brain. The BRAINRINTH installation seeks a poetic mapping of the human brain.
Due to the shock of trauma, our understanding of the functioning of the body, and of nature itself –which we are trying to dominate – seems desperate and full of anxiety. Taking this into account, if we adopt a position in which we keep a distance of aesthetic neutrality, perhaps this reality begins to look less frightening.

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Panopticon
Views: 1175

It is an Interactive Installation that deals with the issues of immigration, wars and surveillance of citizens on a global scale.

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At some point it will overflow
Views: 1433

Α thought upon all the things we don't listen to, until we can't but listen. Αη animation featuring a creature balancing over the words that are haunting her.

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DeepRedShip
Views: 1236

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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Ruta
Views: 2460

The compositional method is based on the incorporation of sound material of cultural background into an electroacoustic piece. By drawing a linear narration, my aim was to demonstrate a unity, an imaginary community, which characterizes the Romani culture, despite the hybridic, complicated and diverse traditions deriving from the various European and Asian countries its people live in. A central question behind the making of this piece is what kind of role can a civilization have today, when the concept of space is eliminated by time- a key element in the dynamics of capitalism. What are the cultural consequences of the so-called annihilation of time and space, as materialized and tangible dimensions of social life? Are historical tradition and the search for roots promoted and reorganized as simulacra, imitations or/and museum culture, thourgh the demonstration of a partly deceptive past?

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