Confusion

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Views: 950
An interactive symbolic work consisting of a wire brain construction is presented. By interlacing it with metal wire, a good conductor of electricity, emphasis is placed on the function of the brain as a neural network, where thousands of neuronal synapses take place. The human body produces electricity, the brain's electrical chemical signals, light is memory and darkness is forgetting. The gradual decrease in the intensity of light produced in the facility, as regulated by the dimmer, symbolizes the gradual decline of the cognitive functions of the human brain. As it increases, it causes shadows on the paper, sudden flashes of automatic recollection of past experiences. Photography is the imprint on a material medium of an event in the external world, but the motive behind it is man's need to keep the experienced emotion alive.


Demetris: A Visual Artist
Eleftheria Kiratzidou
Demetris: A Visual Artist
The failure of rationalization
Agatha Mingou
The failure of rationalization
Forest of Winds
Orestis Dimopoulos
Forest of Winds
Finem
Fani Arapi
Finem
Changing room
Nektarios Pachiadakis
Changing room
Filter Bubbles
Filter Bubbles
Me, herself & ai
Marinos Pavlidis
Me, herself & ai
DeepRedShip
Christina Sfakianaki
DeepRedShip
Something Goes
Georgia Skartadou
Something Goes
Eterotopia
Ioanna Tzampa
Eterotopia
Demetris: A Visual Artist
Views: 2111

The cinematic portrait of a visual artist, Demetris Papazachos, a senior student of the Fine Arts School in Thessaloniki, is about featuring an artist without just showing his artwork but emphasizing at his personality and his artistic thinking instead. Through his internal journey, gay culture elements are projected while an interesting question is raised: Who is "A Visual Artist" at last?

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The failure of rationalization
Views: 1258

This art piece is trying to express the struggle between letting go ας one would use nature for meditative reasons and the over controlling mind fixating on patterns deriving from sea foam lines.

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Forest of Winds
Views: 1489

With the opportunity of the preparation of the trip, the productive process of maintenance, repair and work in the area of the shipyard, the project "Forest of Winds" is created. The project was named "Forest of Winds" because of the sound of the wind passing through the masts of the boats. The "Forest of Winds" is a 360 video animation evolving into a theatrical space and indefinite time. The video depicts the invisible side of a dream, the dream of a journey and its preparation with the forms of workers hovering impersonal in space as work uniforms, creating a choreographed kinesiological narrative process. The forms of workers rub, shine and accomplish all kinds of jobs with their repetitive motions, until they are left in space like objects in an endless free fall.

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Finem
Views: 1226

The performance Finem deals with app[ause ας a transformative act. The aim of the action is to deconstruct applause ας a social expression of admiration and recognition.

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Changing room
Views: 688

A place of relative isolation and no influence from the outside environment. Black cloth with a small opening that the viewer enters wearing headphones and playing a soundscape I created on a magnifying glass. 

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Filter Bubbles
Views: 1112

The AVARTS team's project "Filter Bubbles" aims to raise critical reflection on the extent of the responsibility attributed to algorithms and technology for the formation of these "isolation bubbles". Furthermore, through the artistic process, it aims to weaken the positive feedback loops that gigantize imperfect information, foster fear and undermine creativity.

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Me, herself & ai
Views: 1328

Mirror project that interacts with "Me myself & ai" by Sofi Moutafi. The creation of this work results from the collaboration of man and machine, which places it at the intersection of these two great sets.

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DeepRedShip
Views: 1145

Paraphrase, reference of the title to the depression caused by the shocking images of drowned children in the Mediterranean, the watery grave of persecuted refuges.

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Something Goes
Views: 2134

The current project is a digital, interactive, audiovisual application that can be used either as a virtual installation accompanied by a simultaneous projection of its content in the physical space or be distributed as an executable digital medium on any computer, compatible with its technical specifications. It examines the flow of information, its creation, collection, storage, interpretation and utilization through perceptual mechanisms that mutate -enhance or degrade- with the available tools of digital reality and its transformation from a sequence of serial, adjacent and referential values to one unified context, what is usually interpreted as meaning or significance. The participants of this reality are called upon to engage at the degree of signification that expresses them better, ranging from a purely perceptual and empirical viewing to a frantic clarification of everything included.

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Eterotopia
Views: 1276

Eterotopia. Place within a Place that violates real time.

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